Modelviewer shows only 1/3 textures... Can't find the problem.
Well... Some of you maybe remember that syringe-model, I tried to make lowpoly, failed, but nevermind. I just tried to import the model into my modelviewer, but... only 1 ! of 3 textures shows up. I made .mat-files for everything, checked everything, Blender also has the right materials... I just can't find the error!
So... does anyone has another idea? I tried most of the tips in other threads, but... waaah, why do only one work...
Maybe someone could take a look at it, I'll add an attachment.
Thanks !
Spoiler below!
Working on a full conv.-mod, first pictures coming soon...
Working with Blender and other Stuff since 2009.
Using HPL-Engine since 2012 (learning..)
RE: Modelviewer shows only 1/3 textures... Can't find the problem.
(11-07-2012, 10:03 PM)The chaser Wrote: Err... here several things could happen:
1: You haven't Ctrl+t the model (which I doubt a lot)
2: The texture's arent .dds
3: The materials aren't right (the locations, I mean)
I converted everything...
The textures are .png, I just wanted to try it out, and as I said, ONE textures shows up y_y But the .mat-files AND the textures are ALL the same, no differences. (except the texture, ehm)
Everything is in one single folder... in my custom story directory, and nah, one fuckin texture works, and they're all in the same place._.
Could you try to open it on your editor? So I can be sure, I didn't screwed some locations up, would be very nice ! ._.
Thanks so far ^^
Working on a full conv.-mod, first pictures coming soon...
Working with Blender and other Stuff since 2009.
Using HPL-Engine since 2012 (learning..)
RE: Modelviewer shows only 1/3 textures... Can't find the problem.
Simply put, you have three meshes to three different diffuses. They must all be separate to read said different textures. Separate them, select the three different meshes, and do File > Export Selection. Overwrite your syringe and you should be good to go.
RE: Modelviewer shows only 1/3 textures... Can't find the problem.
so wait... I have to split my model into parts, so that every single texture has it's own modelpart? O.o
And in the Model Viewer/Editor I'm combining it again? Not sure if I understood you the right way =/
But thanks anyway !
@palistov, I did :o Not even a single quad there. Thanks !
edit: well, I tried seperating it, and now it shows up... Thanks guys ! :)
edit 2: now it crashes my editor. yay >.<
Working on a full conv.-mod, first pictures coming soon...
Working with Blender and other Stuff since 2009.
Using HPL-Engine since 2012 (learning..)
(This post was last modified: 11-08-2012, 05:10 PM by johnbox.)
RE: Modelviewer shows only 1/3 textures... Can't find the problem.
Ah so HPL doesn't support Material IDs/ several materials on one model... Thats good to know. Very limiting though, especially when it comes to very big models where one would like to combine several tileable textures for example. Hope they'll implement that feature in HPL 3.
Btw, such a small model should not have more than one texture in the first place.... But since you weren't aiming to make an optimized model anyway, I'll shut up now.
RE: Modelviewer shows only 1/3 textures... Can't find the problem.
(11-08-2012, 06:49 PM)Hirnwirbel Wrote: Ah so HPL doesn't support Material IDs/ several materials on one model... Thats good to know. Very limiting though, especially when it comes to very big models where one would like to combine several tileable textures for example. Hope they'll implement that feature in HPL 3.
Btw, such a small model should not have more than one texture in the first place.... But since you weren't aiming to make an optimized model anyway, I'll shut up now.
The servant grunt has the hair material and the body material. HPL2 must support several materials.