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Amnesia editor - Help // questions?
The chaser Offline
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#3
RE: Amnesia editor - Help // questions?

Well, let's say the numbers:

1: PlayMusic, PlaySoundAtEntity (scripts) and the sound tool are your friends when making ambience. Decals are ambience too, this thread explains you a lot of things that you may like.

For the key that spawns monster, is very simple:

///We use the key in door

void Key ////(Parameters)
{
SetSwingDoorLocked("Door", false, true);
SetEntityActive("Monster_buh", true);
RemoveItem("Item");
}

2:

Yes, there are over 20 different maps in Amnesia, more or less. Cistern, mansion, for example.


3: ???

4: If you die, you will spawn at the PlayerArea where you appeard first (or that I think) anyways, this explains how to make checkpoints.

5:

The monsters are versatile but "retarded". So, you can make them patrol, follow a path, etc. If you make them, these are your script friends:

AddEnemyPatrolNode("Monster", "Nameofthenode", 0, "");
ShowEnemyPlayerPosition("Monster");

Having them patrol is way more complicated. This explains how to do loops, but I think you won't understand it Sad

Oh, the "Amnesia modder websites" are:

http://wiki.frictionalgames.com/hpl2/start

http://www.frictionalgames.com/forum/forum-40.html


Hope it helped! Smile

THE OTHERWORLD (WIP)
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Aculy iz dolan.
12-05-2012, 10:41 PM
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RE: Amnesia editor - Help // questions? - by The chaser - 12-05-2012, 10:41 PM



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