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Permanent Enemy & Custom Enemy Adding
PutraenusAlivius Offline
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RE: Permanent Enemy & Custom Enemy Adding

(02-13-2013, 11:04 AM)Paint the man cut the lines Wrote:
(02-13-2013, 10:58 AM)JustAnotherPlayer Wrote: So he patrols in a path node and never stop? And other than that, no despawn? Is that what you mean?
Exactly
For the pathnode looping thing, go the link below.
http://wiki.frictionalgames.com/hpl2/tut...rpathnodes
Especially, in the "Loop" category.

For the no despawn thing, you edit that in the Model Editor in the .ent file.

"Veni, vidi, vici."
"I came, I saw, I conquered."
02-13-2013, 11:15 AM
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RE: Permanent Enemy & Custom Enemy Adding - by PutraenusAlivius - 02-13-2013, 11:15 AM



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