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End of Level 3 Sewers Loading Screen
67mag Offline
Junior Member

Posts: 10
Threads: 1
Joined: Oct 2008
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#11
Solved: 8 Years, 9 Months, 4 Weeks ago RE: End of Level 3 Sewers Loading Screen

Thomas Wrote:That is not a crash log since you can see how the game exists as it should.

Also this is a major problem still:
Quote:WARNING: Couldn't create save folder 'C:\Documents and Settings\67 MAG\My Documents/Penumbra'! Saving to local
WARNING: Couldn't create save folder 'C:\Documents and Settings\67 MAG\My Documents/Penumbra/Requiem/'! Saving to local
WARNING: Couldn't create save folder 'C:\Documents and Settings\67 MAG\My Documents/Penumbra/Requiem/save'! Saving to local
WARNING: Couldn't create save folder 'C:\Documents and Settings\67 MAG\My Documents/Penumbra/Requiem/save/auto'! Saving to local
WARNING: Couldn't create save folder 'C:\Documents and Settings\67 MAG\My Documents/Penumbra/Requiem/save/spot'! Saving to local
WARNING: Couldn't create save folder 'C:\Documents and Settings\67 MAG\My Documents/Penumbra/Requiem/save/favorite'! Saving to local

Are any folders Penumbra created in "C:\Documents and Settings\67 MAG\My Documents/"?

--------------------------------------------------------
Creating graphics module
Creating system module
Creating resource module
Creating input module
Creating sound module
Creating physics module
Creating ai module
Creating gui module
Creating haptic module
Creating scene module
--------------------------------------------------------

Initializing Resources Module
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Creating resource managers
Misc Creation
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Initializing Graphics Module
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Init low level graphics
Setting video mode: 800 x 600 - 32 bpp
Init Glee...OK
Setting up OpenGL
Max texture image units: 6
Max texture coord units: 6
Two sided stencil: 0
Vertex Buffer Object: 1
Anisotropic filtering: 1
Max Anisotropic degree: 16
Multisampling: 0
Vertex Program: 1
Fragment Program: 0
NV Register Combiners: 0
NV Register Combiners Stages: 11
ATI Fragment Shader: 1
Creating graphic systems
Creating Renderer2D
Renderer2D created
Creating Renderer3D
Load Renderer3D gpu programs:
Extrude
Diffuse Vertex
Diffuse Fragment
Could not find a working profile for cg file ''!
CG ERROR : The profile is not supported.
ERROR: Couldn't create program 'Diffuse_Color_fp.cg'
Fog
Could not find a working profile for cg file ''!
CG ERROR : The profile is not supported.
ERROR: Couldn't create program 'Fog_Solid_fp.cg'
Creating fog textures: Solid Additive Alpha
Could not find a working profile for cg file ''!
CG ERROR : The profile is not supported.
ERROR: Couldn't create program 'refract_fp.cg'
Could not find a working profile for cg file ''!
CG ERROR : The profile is not supported.
ERROR: Couldn't create program 'refract_special_fp.cg'
Refraction will not be supported!
init sky box
Renderer3D created
Creating screen buffers size 800.000000 : 600.000000
Creating programs
Could not find a working profile for cg file ''!
CG ERROR : The profile is not supported.
ERROR: Couldn't create program 'PostEffect_Blur_Rect_fp.cg'
Could not find a working profile for cg file ''!
CG ERROR : The profile is not supported.
ERROR: Couldn't create program 'PostEffect_Blur_2D_fp.cg'
Could not find a working profile for cg file ''!
CG ERROR : The profile is not supported.
ERROR: Couldn't create program 'PostEffect_Bloom_fp.cg'
ERROR: Couldn't load 'PostEffect_Bloom_fp.cg'!
Could not find a working profile for cg file ''!
CG ERROR : The profile is not supported.
ERROR: Couldn't create program 'PostEffect_Motion_fp.cg'
Dynamic loops in motion blur fp not supported, loading static instead.
Could not find a working profile for cg file ''!
CG ERROR : The profile is not supported.
ERROR: Couldn't create program 'PostEffect_Motion_staticloop_fp.cg'
ERROR: Couldn't load 'PostEffect_Motion_fp.cg'!
Could not find a working profile for cg file ''!
CG ERROR : The profile is not supported.
ERROR: Couldn't create program 'PostEffect_DoF_fp.cg'
ERROR: Couldn't load 'PostEffect_DoF_fp.cg'!
RendererPostEffects created
Adding engine materials
--------------------------------------------------------

Initializing Sound Module
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Initializing OpenAL.
Trying to open hardware device... Success!
Device name: Generic Software Compatibility Mode
Number of mono sources: 32
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Initializing Game Module
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Adding engine updates
Initializing script functions
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User Initialization
--------------------------------------------------------
Initializing Penumbra: Black Plague
Version $Rev: 2595 $
Date $Date: 2008-05-03 15:09:49 +0200 (lö, 03 maj 2008) $
Checking Supported Profiles
Profile CG_PROFILE_ARBVP1 is supported
Trying to load vertex program!
Success!
WARNING: Couldn't create save folder 'C:\Documents and Settings\67 MAG\My Documents/Penumbra'! Saving to local
WARNING: Couldn't create save folder 'C:\Documents and Settings\67 MAG\My Documents/Penumbra/Requiem/'! Saving to local
WARNING: Couldn't create save folder 'C:\Documents and Settings\67 MAG\My Documents/Penumbra/Requiem/save'! Saving to local
WARNING: Couldn't create save folder 'C:\Documents and Settings\67 MAG\My Documents/Penumbra/Requiem/save/auto'! Saving to local
WARNING: Couldn't create save folder 'C:\Documents and Settings\67 MAG\My Documents/Penumbra/Requiem/save/spot'! Saving to local
WARNING: Couldn't create save folder 'C:\Documents and Settings\67 MAG\My Documents/Penumbra/Requiem/save/favorite'! Saving to local
Creating and binding ATI spot shader to 1
Creating and binding ATI bump shader to 2
Creating and binding ATI diffuse shader to 3
WARNING: Could not find language file entry 'PreMenuText'
All set up done, starting game!
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Game Running
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Loading collada for 'expansion01/maps/level03.dae' took: 3550 ms
ERROR: Couldn't create SoundEntity 'unbreak_impact_fence_med.snt'
WARNING: Couldn't preload sound 'unbreak_impact_fence_med'
WARNING: Texture 'lambert9-fx' was not found!
WARNING: Texture 'lambert9-fx' was not found!
WARNING: Texture 'pasted__portal1-fx' was not found!
ERROR: Couldn't create material '.mat'
WARNING: Could not load material ''
Lever 'lever01' loaded state: 2
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry joint parten '' is missing! Might be connected to bone.
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry joint parten '' is missing! Might be connected to bone.
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry joint parten '' is missing! Might be connected to bone.
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry joint parten '' is missing! Might be connected to bone.
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry joint parten '' is missing! Might be connected to bone.
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry joint parten '' is missing! Might be connected to bone.
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry joint parten '' is missing! Might be connected to bone.
WARNING: No collider found for 'general_portal_closed.ent'
WARNING: No collider found for 'general_portal_open.ent'
WARNING: No shapes for sub mesh 'propellerShape' with group: ''
ERROR: Couldn't find game element for entity 'propellerlarge01'
Loading collada for 'expansion01/maps/level04.dae' took: 1904 ms
WARNING: Texture 'decals_hanging_sewergrowth.jpg' does not have a pow2 size
The Requiem Save folder is right beside the Plague folder, I ran BP and no problems seperatly.
10-09-2008, 05:03 PM
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End of Level 3 Sewers Loading Screen - by 67mag - 10-08-2008, 04:16 PM



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