rex6 
 
 
		
			Junior Member 
			
			
			
 
			
	Posts: 13 
	Threads: 1 
	Joined: Feb 2009
	
 Reputation: 
0
		
	 | 
	
		
			
 
RE: Black Plaque 
			 
			
				I have no problems with Overture, only with Black Plaque. 
 
I don't know if it helps, but here is my helplog: 
 
-------- THE HPL ENGINE LOG ------------ 
 
Creating Engine Modules 
-------------------------------------------------------- 
 Creating graphics module 
 Creating system module 
 Creating resource module 
 Creating input module 
 Creating sound module 
 Creating physics module 
 Creating ai module 
 Creating gui module 
 Creating haptic module 
 Creating scene module 
-------------------------------------------------------- 
 
Initializing Resources Module 
-------------------------------------------------------- 
 Creating resource managers 
 Misc Creation 
-------------------------------------------------------- 
 
Initializing Graphics Module 
-------------------------------------------------------- 
 Init low level graphics 
 Setting video mode: 1024 x 768 - 32 bpp 
 Init Glee...OK 
 Setting up OpenGL 
  Max texture image units: 16 
  Max texture coord units: 16 
  Two sided stencil: 1 
  Vertex Buffer Object: 1 
  Anisotropic filtering: 1 
  Max Anisotropic degree: 16 
  Multisampling: 1 
  Vertex Program: 1 
  Fragment Program: 1 
  NV Register Combiners: 0 
  NV Register Combiners Stages: 11 
  ATI Fragment Shader: 1 
 Creating graphic systems 
  Creating Renderer2D 
  Renderer2D created 
  Creating Renderer3D 
   Load Renderer3D gpu programs: 
    Extrude 
    Diffuse 
    Fog 
   Creating fog textures: Solid Additive Alpha  
   init sky box 
  Renderer3D created 
 Creating screen buffers size 1024.000000 : 768.000000 
 Creating programs 
 CG ERROR : The compile returned an error. 
 ----------------------------------- 
core/programs/PostEffect_Motion_fp.cg(32) : error C5013: profile does not support "for" statements and "for" could not be unrolled. 
 ----------------------------------- 
Error loading: 'core/programs/PostEffect_Motion_fp.cg'! 
ERROR: Couldn't create program 'PostEffect_Motion_fp.cg' 
Dynamic loops in motion blur fp not supported, loading static instead. 
  RendererPostEffects created 
 Adding engine materials 
-------------------------------------------------------- 
 
Initializing Sound Module 
-------------------------------------------------------- 
 Initializing OpenAL. 
  Trying to open software device... Success! 
  Device name: Generic Software 
  Number of mono sources: 32 
-------------------------------------------------------- 
 
Initializing Game Module 
-------------------------------------------------------- 
 Adding engine updates 
 Initializing script functions 
-------------------------------------------------------- 
 
User Initialization 
-------------------------------------------------------- 
Trying to load vertex program! 
Success! 
-------------------------------------------------------- 
 
Game Running 
-------------------------------------------------------- 
-------------------------------------------------------- 
 
Statistics 
-------------------------------------------------------- 
 Medium framerate: 58.674793 
-------------------------------------------------------- 
 
User Exit 
-------------------------------------------------------- 
  Saving to config 
  Saving keys 
  Saving to config 
  Saving keys 
 Reset maphandler 
 Exit Player 
 Exit Button Handler 
 Exit Map Handler 
 Exit Game Message Handler 
 Exit Radio Handler 
 Exit Inventory 
 Exit Fade Handler 
 Exit Save Handler 
 Exit Trigger Handler 
 Exit Attack Handler 
 Exit Notebook 
 Exit Numerical panel 
 Exit Intro story 
 Exit Death menu 
 Exit Graphics helper 
 Exit Main menu 
 Exit Player hands 
 Exit Music handler 
 Exit Map Load Text 
 Exit PreMenu 
 Exit Credits 
 Exit Ending 
 Exit Demo end text 
 Exit Gui Handler 
 Exit Sound Environment Handler 
 Exit Shooter 
 Saving config 
 Exit Effect Handler 
 Exit Game 
-------------------------------------------------------- 
 
Exiting Gui Module 
-------------------------------------------------------- 
-------------------------------------------------------- 
 
Exiting Scene Module 
-------------------------------------------------------- 
-------------------------------------------------------- 
 
Exiting Input Module 
-------------------------------------------------------- 
-------------------------------------------------------- 
 
Exiting Sound Module 
-------------------------------------------------------- 
-------------------------------------------------------- 
 
Exiting Graphics Module 
-------------------------------------------------------- 
-------------------------------------------------------- 
 
Exiting Resources Module 
-------------------------------------------------------- 
 Done with tilesets 
 Done with fonts 
 Done with scripts 
 Done with particles 
 Done with sounds 
 Done with meshes 
 Done with materials 
 Done with Gpu programs 
 Done with images 
 Destroyed all textures 
 Done with sound entities 
 Done with animations 
 All resources deleted 
-------------------------------------------------------- 
 
Exiting Physics Module 
-------------------------------------------------------- 
-------------------------------------------------------- 
 
Exiting System Module 
-------------------------------------------------------- 
-------------------------------------------------------- 
 
 Deleting game setup provided by user 
- Deleting lowlevel stuff. 
  Physics 
  Sound 
  Input 
  Resources 
  System 
  Graphics 
  Haptic 
HPL Exit was successful! 
 Saving last config 
Deleting ATI shader to 0 
Deleting ATI shader to 0 
Deleting ATI shader to 0 
Deleting ATI shader to 0
			 
			
			
			
		 |  
	 
 | 
	| 02-12-2009, 03:51 PM  | 
	
		
	 |