(03-10-2009, 08:10 AM)jens Wrote: Have you tried to turn off/down all the graphics settings possible? Only as a troubleshooting source of information.
In the same settings.cfg file as you used to change sound settings, you can set LogResources="" to true, please do this as it would make the hpl.log file a bit more detailed.
Well, even with every option selected as either Off or Low, at 640x480, threading is false - same issue. Either a crash at a load screen, or as I've found in the area I'm in (just after escaping the spider caves) when I break the vent open into the room with the wood box just outside the vent, a lockup there. Anytime it's managed to continue, this is where it next bombs. In previous levels, it would always only bomb at a load screen when opening a new door.
New log attached
Funny thing is, I can set every option has high, On, enabled, and even hard-code 1920x1080 into the config, and set the max voices from 32 to 64, with threading, and the game runs just as good, or as bad - however you want to look at it. It plays the same as when everything is off or disabled - meaning it either loads, or not, or crashes at the next load, or when I break the vent into the new room.
It seems to have no issues with all the bells and whistles on, and even at my monitor's highest resolution, looks great and plays great - that is, if it opens at all upon selecting Continue, or if it does continue, until it crashes at the next load screen.. Or when I break the vent open, as I described above.
I have verified my steam files cache for the game, and it seems to indicate that all files are there.
Oh, and to reiterate; It still displays this error, each time it crashes. With either 8.12, or 9.2, as I originally mentioned:
(03-11-2009, 01:30 AM)DON3k Wrote: (03-10-2009, 08:10 AM)jens Wrote: Have you tried to turn off/down all the graphics settings possible? Only as a troubleshooting source of information.
In the same settings.cfg file as you used to change sound settings, you can set LogResources="" to true, please do this as it would make the hpl.log file a bit more detailed.
Well, even with every option selected as either Off or Low, at 640x480, threading is false - same issue. Either a crash at a load screen, or as I've found in the area I'm in (just after escaping the spider caves) when I break the vent open into the room with the wood box just outside the vent, a lockup there. Anytime it's managed to continue, this is where it next bombs. In previous levels, it would always only bomb at a load screen when opening a new door.
New log attached
Funny thing is, I can set every option has high, On, enabled, and even hard-code 1920x1080 into the config, and set the max voices from 32 to 64, with threading, and the game runs just as good, or as bad - however you want to look at it. It plays the same as when everything is off or disabled - meaning it either loads, or not, or crashes at the next load, or when I break the vent into the new room.
It seems to have no issues with all the bells and whistles on, and even at my monitor's highest resolution, looks great and plays great - that is, if it opens at all upon selecting Continue, or if it does continue, until it crashes at the next load screen.. Or when I break the vent open, as I described above.
I have verified my steam files cache for the game, and it seems to indicate that all files are there.
Oh, and to reiterate; It still displays this error, each time it crashes. With either 8.12, or 9.2, as I originally mentioned:
BTW: This crash is only visable if you press Ctrl-ESC while crashed at the black screen. Your toolbar will appear, and there you can right-click on your Penumbra toolbar and choose Close. When it END-TASK and goes away, that's when you can see the Error Bubble about the driver crashing. Others may be getting this, too, but don't do this in order to see the error.