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Trouble with Amnesia: The Dark Descent.
arcadiae Offline
Junior Member

Posts: 10
Threads: 2
Joined: Aug 2013
Reputation: 0
#1
Solved: 8 Years, 9 Months, 4 Weeks ago Trouble with Amnesia: The Dark Descent.

I know it says to check the troubleshooting guides first, but I did and did what they told me to do in turn, but it gets me nowhere.

My operating system: Windows 7, 36 bit.
Graphics card: Intel HD Graphics, I have no other specifics than that. I know Intel is a bad card to run with this game, but I read that there are exceptions, particularly HD cards. If I could figure out if this card was good for it or not, I wouldn't be posting here, honestly.
I tried updating said card via the troubleshooting for that, but that also got me nowhere.
But everything tells me my card is up-to-date.

My problem: Amnesia crashes the moment I click to launch the game.

My error messages are as follows: Amnesia.exe caused an EXCEPTION_ACCESS_VIOLATION in module ig4icd32.dll at 0023:0A8F3DC2

Stack Trace:
0023:0A8F3DC2 ig4icd32.dll
0023:0A8F405D ig4icd32.dll
0023:0A8F6A78 ig4icd32.dll
0023:0A8F741A ig4icd32.dll

This is what's in my HLP log:
Spoiler below!
Version 1.20
-------- THE HPL ENGINE LOG ------------
Engine build ID 20101021192547

Creating Engine Modules
--------------------------------------------------------
Creating graphics module
Creating system module
Creating resource module
Creating input module
Creating sound module
Creating physics module
Creating ai module
Creating gui module
Creating generate module
Creating haptic module
Creating scene module
--------------------------------------------------------

Initializing Resources Module
--------------------------------------------------------
Creating loader handlers
Creating resource managers
Adding loaders to handlers
--------------------------------------------------------

Initializing Graphics Module
--------------------------------------------------------
Init lowlevel graphics: 1024x768 bpp:32 fs:1 ms:0 gpufmt:2 cap:'Amnesia - The Dark Descent - Loading...' pos:(-1x-1)
Setting video mode: 1024 x 768 - 32 bpp
Init Glew...OK
Setting up OpenGL
Vendor: Intel
Renderer: Intel® HD Graphics
Version: 2.1.0 - Build 8.15.10.2189
Max texture image units: 16
Max texture coord units: 8
Max user clip planes: 6
Two sided stencil: 1
Vertex Buffer Object: 1
Anisotropic filtering: 1
Max Anisotropic degree: 2
Multisampling: 1
Texture compression: 1
Texture compression S3TC: 1
Auto generate MipMaps: 1
Render to texture: 1
Max draw buffers: 8
Max color render targets: 8
Packed depth-stencil: 1
Texture float: 1
GLSL Version: 1.20 - Intel Build 8.15.10.2189
ShaderModel 2: 1
ShaderModel 3: 1
ShaderModel 4: 0
OGL ATIFragmentShader: 0
ATTENTION: System does not support const arrays in glsl!
Setting up G-Bugger: type: 0 texturenum: 3

That should about cover the information you need, if you need more, I will find it.
(This post was last modified: 08-09-2013, 11:17 PM by arcadiae.)
08-09-2013, 11:16 PM
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Trouble with Amnesia: The Dark Descent. - by arcadiae - 08-09-2013, 11:16 PM



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