Alex Ros
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RE: Games in which you felt more immersed than in Amnesia
Thief. But only 1st and 2nd very old games in series.
Mostly because of the sounds you were making and hearing and disturbing AI enemies. You just had to immerse into a particular environment and observe it and listen real patiently what do you hear and from which direction that sound is coming. That was crucial part of the gameplay, but that critical need in listening and hearing and choosing where to step in general unconsciously did punch you right into imagery world. And that world was alive as the world of sounds. Most of AI characters had a very lively and intriguing conversions which were slowly showing you what's going on, only a few of readable notes. 90% voiced and differently voiced characters. And what is more important half of those dialogs were just about usual life, routine. Characters had their own very different problems, someone felt in love, someone just died, someone have lost somewhere, someone deciding it's time to up the cost for his fruits, etc... Very big lively world with a real lots of characters and they were on their own, not because of you playing the game, no, you're just a guy in the shadows, the city and citizens are living without even caring that you here. You were no hero, just another one thief... maybe a bit more talented with a very gloomy sense of humor.
(This post was last modified: 09-27-2013, 01:38 AM by Alex Ros.)
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09-27-2013, 01:36 AM |
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