Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 5 Vote(s) - 3.8 Average
  • 1
  • 2
  • 3
  • 4
  • 5
What do you hope to see and not see in SOMA?
GrAVit Offline
Senior Member

Posts: 580
Threads: 15
Joined: Oct 2011
Reputation: 22
#33
RE: What do you hope to see and not see in SOMA?

What I want:

- Amazing atmosphere that makes you want to stop for a second and absorb the surrounding environment
- Terrifying and varied monsters; some humanoid/cyborg, some completely synthetic.
- Varied levels: hub levels, a few linear levels, and not being lost inside some machine all the time (like shown in the intro trailer) since it reminds me too much of Crysis (ugh, that part)
- Gameplay mechanics: inventory management, health, possibly sanity or some other similar stat that gets affected by the environment and monsters, interaction with the environment and physics
- A decent bunch of relatively challenging puzzles that have a purpose
- Intriguing story that isn't too cryptic to understand
- An overall well optimised game which should run on today's average computers without too much trouble

02-12-2014, 12:56 PM
Find


Messages In This Thread
RE: What do you hope to see and not see in SOMA? - by GrAVit - 02-12-2014, 12:56 PM



Users browsing this thread: 2 Guest(s)