(03-13-2014, 08:27 AM)Mudbill Wrote: It might just be the preview being messed up. This has happened to me many times. The file turns out fine, it just looks really strange in the thumbnail sometimes. I have one where the alpha channel illuminates a pale yellow version of the Finder icon (Mac) behind the actual texture. Otherwise it still works just fine.
I do recommend using .dds files instead though. Especially instead of .png files. You can export such files with Photoshop if you get the Nvidia plugin (Windows only).
I have a mac. Is there a version I can download for Photoshop that's compatible with my computer or is there another software that converts to .dds?
I have no way to export the texture files as .dds. I converted the texture instead to a targa format, reloaded the texture in maya, re-exported it and such. But now when I open it in the model viewer, I get the same pink and green bars at the bottom of the texture like I got in the model editor (shown in the image attached). This didn't happen for the png texture.
Also, in the model editor the file is very small. Now I know you said to export it twice and it worked. For me, sometimes it works and sometimes it doesn't. This time, exporting twice isn't helping.
I also resized the image texture in photoshop to conform with the game's standards (I did 2024x2024). This still doesn't help.