Well..
What you should do is this :
There is a much easyer way to do that.
-
Copy your folder with the statue. ( so if things go wrong you have a backup )
Open it with the MODELEDITOR.
(or import the mesh, MESH is most likely -STATIC OBJECTS- )
Then go to SETTINGS - USER DEFINED VARIABLES,
Then make it a OBJECT ( for example -PUSH\GRAB-)
Save it and you are done. (SAVE the ENTITIE IN YOUR CUSTOM STORY , so everybody has the statue when playing )
-
The only thing to know more of this engine is to try yourself what is teh best
Move \ grab etc...
-
The script you can use is this :
Quote:AddPropForce("NAMEOFYOURENTITIEHERE", 80, 350, -5555, "world");
-
Here is a function you can use so the PLAYER can NOT interact with the statue :
Quote:SetEntityInteractionDisabled("YOURENTITIENAMEHERE", true );
( You have to play with the values here to see what is the best you like "This above is for a barrel i wanted to move a little"
This should help you out.
Good luck!
(03-14-2014, 01:24 AM)DnALANGE Wrote: Well..
What you should do is this :
There is a much easyer way to do that.
-
Copy your folder with the statue. ( so if things go wrong you have a backup )
Open it with the MODELEDITOR.
(or import the mesh, MESH is most likely -STATIC OBJECTS- )
Then go to SETTINGS - USER DEFINED VARIABLES,
Then make it a OBJECT ( for example -PUSH\GRAB-)
Save it and you are done. (SAVE the ENTITIE IN YOUR CUSTOM STORY , so everybody has the statue when playing )
-
The only thing to know more of this engine is to try yourself what is teh best
Move \ grab etc...
-
The script you can use is this : Quote:AddPropForce("NAMEOFYOURENTITIEHERE", 80, 350, -5555, "world");
-
Here is a function you can use so the PLAYER can NOT interact with the statue :Quote:SetEntityInteractionDisabled("YOURENTITIENAMEHERE", true );
( You have to play with the values here to see what is the best you like "This above is for a barrel i wanted to move a little"
This should help you out.
Good luck!
You can see the variables for example the wooden box for the Health etc etc... Just sneak peak trough some Original entities.