DoctorNinja88888
Junior Member
Posts: 3
Threads: 2
Joined: Mar 2014
Reputation:
0
|
Key doesn't work
Ok so I've been working on a custom story and looked at many tutorials.....on how to make a key that works. I got teh key but it doesn't unlock the door.
I will just post the extra_english.lang file and the script file and other info to easily find help.
The name of my key: Key_1
The name of my door: Door_1
Here is my script file: (Located in maps under my custom story file (The map itself called "Hotel"))
/////////////////////////////////////////
/////////// Run when entering map
void onEnter()
{
AddUseItemCallback("", "Key_1", "Door_1", "UsedKeyOnDoor", true);
}
void UsedKeyOnDoor(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("Door_1", false, true);
RemoveItem("Key_1");
}
Theextra_english.lang file is located in my custom story file (Hotel) itself and no subfolders after that.
<LANGUAGE>
<RESOURCES>
</RESOURCES>
<CATEGORY Name= "CustomStoryMain">
<Entry Name= "Description">Custom thing</Entry>
</CATEGORY>
<Category Name= "Inventory">
<Entry Name= "ItemDesc_Key_1">This is a key</Entry>
<Entry Name= "ItemName_Key_1">Door Key</Entry>
</CATEGORY>
</LANGUAGE>
Yes my script title is "Hotel.hps"
It is titled correctly, along with CustomSubItem under key.
|
|
03-20-2014, 07:18 AM |
|