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Script Help Lights ^.^ (Fast answer :D)
Straxedix Offline
Senior Member

Posts: 426
Threads: 52
Joined: Mar 2014
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#3
RE: Lights ^.^ (Fast answer :D)

SomethingRidiculous appears Big Grin

Thanks man ! Smile

SO i set like this


AddEntityColideCallback("Player", "LightScript", "lightsdown", true, 1);

lightsdown("Torch1", false, false);


and it not works ?

and how to make when enter 1 area to turn off more then 1 light anyone know ?

and it say's expected identifer

(This post was last modified: 03-22-2014, 01:42 PM by Straxedix.)
03-22-2014, 01:20 PM
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Messages In This Thread
Lights ^.^ (Fast answer :D) - by Straxedix - 03-22-2014, 01:16 PM
RE: Lights ^.^ (Fast answer :D) - by Straxedix - 03-22-2014, 01:20 PM
RE: Lights ^.^ (Fast answer :D) - by DnALANGE - 03-22-2014, 01:57 PM
RE: Lights ^.^ (Fast answer :D) - by Straxedix - 03-22-2014, 01:58 PM
RE: Lights ^.^ (Fast answer :D) - by DnALANGE - 03-22-2014, 02:00 PM
RE: Lights ^.^ (Fast answer :D) - by Straxedix - 03-22-2014, 02:22 PM
RE: Lights ^.^ (Fast answer :D) - by DnALANGE - 03-22-2014, 02:31 PM
RE: Lights ^.^ (Fast answer :D) - by Straxedix - 03-22-2014, 03:12 PM
RE: Lights ^.^ (Fast answer :D) - by DnALANGE - 03-23-2014, 02:22 PM



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