Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Script Help Lights ^.^ (Fast answer :D)
DnALANGE Offline
Banned

Posts: 1,549
Threads: 73
Joined: Jan 2012
#4
RE: Lights ^.^ (Fast answer :D)

No,
You have to do it like this :

AddEntityColideCallback("Player", "LightScript", "lightsdown", true, 1);

void lightsdown(string &in asParent, string &in asChild, int alState)
{
SetLampLit("Torch1", false, false);
}

Try that, it should do what you want.
---
You do NOT have to say FAST ANWSER...
We Always help asap as we can, don't worry about that!
(This post was last modified: 03-22-2014, 01:59 PM by DnALANGE.)
03-22-2014, 01:57 PM
Find


Messages In This Thread
Lights ^.^ (Fast answer :D) - by Straxedix - 03-22-2014, 01:16 PM
RE: Lights ^.^ (Fast answer :D) - by Straxedix - 03-22-2014, 01:20 PM
RE: Lights ^.^ (Fast answer :D) - by DnALANGE - 03-22-2014, 01:57 PM
RE: Lights ^.^ (Fast answer :D) - by Straxedix - 03-22-2014, 01:58 PM
RE: Lights ^.^ (Fast answer :D) - by DnALANGE - 03-22-2014, 02:00 PM
RE: Lights ^.^ (Fast answer :D) - by Straxedix - 03-22-2014, 02:22 PM
RE: Lights ^.^ (Fast answer :D) - by DnALANGE - 03-22-2014, 02:31 PM
RE: Lights ^.^ (Fast answer :D) - by Straxedix - 03-22-2014, 03:12 PM
RE: Lights ^.^ (Fast answer :D) - by DnALANGE - 03-23-2014, 02:22 PM



Users browsing this thread: 1 Guest(s)