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Script Help Simulate the player being dragged ?
lothabread Offline
Member

Posts: 106
Threads: 11
Joined: Apr 2012
Reputation: 2
#7
RE: Simulate the player being dragged ?

Well i want the player to start off in a cage, have an engineer come "open" it and then "drag" the player around a corner, but im at a standstill

Spoiler below!
PHP Code: (Select All)
////////////////////////////
// Run when starting game
void OnStart()
{
///////////////////////
//Debug
    
if(ScriptDebugOn())
          {
               
GiveItemFromFile("lantern", "lantern.ent");
               
SetPlayerLampOil(100.0f);
 
               for(
int i = 0;i < 10;i++)
               {
                    
GiveItemFromFile("tinderbox", "tinderbox.ent");
               }
          }
///////////////////////

///////////////////////
//Start Scene
    
SetSanityDrainDisabled(true);
    
SetPlayerCrouching(true);
    
SetPlayerActive(false);
    
FadeOut(0);
    
AddTimer("StartGame", 6.0f, "IntroSequence");
    
AddTimer("drag", 3.0f, "Drag");
////////////////////////
}

////////////////////////
//Start Scene
void IntroSequence(string &in asTimer)
{
    
AddLocalVarInt("iIntroPart", 1);
    
float partSpeed = 0.5f;
    switch(
GetLocalVarInt("iIntroPart")) {
        case 
1:
            
MovePlayerHeadPos(0, -0.9f, 0, 10.0f, 0.1f);
            
PlayGuiSound("", 1.0f);
            
StartPlayerLookAt("AreaIntroLook_1", 10.0f, 10.0f, "");
            
FadePlayerRollTo(-50, 200, 200);
            
partSpeed = 0.5f;
        break;
        
        case 
2:
            
StartPlayerLookAt("AreaIntroLook_1", 1.0f, 1.0f, "");
            
FadeIn(2.0f);
            
Manpig01();
            
partSpeed = 3.0f;  
        break;
        
        case 
3:
            
StartPlayerLookAt("AreaIntroLook_2", 1.0f, 1.0f, "");
            
partSpeed = 5.0f;
        break;
        
        case 
4:
            
StartPlayerLookAt("AreaIntroLook_3", 1.0f, 1.0f, "");
            
PlayGuiSound("", 0.7f);
            
FadeOut(5.7f);
            
partSpeed = 6.0f;
        break;
        
        case 
5:
            
TeleportPlayer("PlayerDrag");
            
MovePlayerHeadPos(-1.0f, -0.45, -1.1, 10.0f, 0.1f);
            
partSpeed = 0.01f;
        break;
        
        case 
6:
            
PlayGuiSound("joint_cage_slide_open", 1.0f);
            
FadeIn(6.0f);
            
partSpeed = 8.0f;
        break;
    }
    
    if(
GetLocalVarInt("iIntroPart") < 7)    AddTimer("tmrIntro", partSpeed, "IntroSequence");     
}

void Drag(string &in asTimer)
{
  
AddPlayerBodyForce(8000, 0, -8000, false);
  
AddTimer(asTimer, 1.5f, "PlayerDrag");
}

void Manpig01()
{
    
AddEnemyPatrolNode("engineer_1", "PathNodeArea_1", 0.0f, "");
    
AddEnemyPatrolNode("engineer_1", "PathNodeArea_2", 0.0f, "");
    
AddEnemyPatrolNode("engineer_1", "PathNodeArea_3", 0.0f, "");
} 

03-24-2014, 12:56 AM
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RE: Simulate the player being dragged ? - by lothabread - 03-24-2014, 12:56 AM



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