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Ambient SOUNDS problem
Plazmater Offline
Member

Posts: 122
Threads: 24
Joined: Aug 2013
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#1
Ambient SOUNDS problem

Hi there , so i am making my custom story and i am not sure how this works or how to fix it ...

For example ,any ambient music from MUSIC folder in redist folder works perfectly for levels from script:

PlayMusic("25_amb.ogg", true, 1.0f, 3, 0, true);

However... if i want to use second amb for more detailed ambient sounds (it´s located in: sounds/03/03_amb.ogg),and thats where is problem...

That ambient sound is not surrounding player as ambient from MUSIC file...
It can be heard like from 1 point from the map , so when i am facing my player to that point, that sound can be heard perfectly , however turning player to different direction, it will change sound so it will be heard from 1 point...
(if you are facing player a bit to left from that point you can hear Amb sound almost only in right ear and , same goes for another direction....)

This problem goes for all Amb sounds from SOUNDS folder.

Too much detailed but i want some help that is working because its annoying me for few days...

Also i checked original maps from Amnesia and FG also use on some levels Ambient music mixed with Ambient sound, it works flawlessly there but not in my custom story.

Any help ?
04-07-2014, 03:53 PM
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Messages In This Thread
Ambient SOUNDS problem - by Plazmater - 04-07-2014, 03:53 PM
RE: Ambient SOUNDS problem - by Mudbill - 04-07-2014, 04:59 PM
RE: Ambient SOUNDS problem - by Plazmater - 04-07-2014, 06:04 PM
RE: Ambient SOUNDS problem - by Mudbill - 04-07-2014, 08:39 PM
RE: Ambient SOUNDS problem - by Plazmater - 04-07-2014, 09:40 PM
RE: Ambient SOUNDS problem - by Mudbill - 04-07-2014, 10:46 PM
RE: Ambient SOUNDS problem - by daortir - 04-07-2014, 11:24 PM
RE: Ambient SOUNDS problem - by Plazmater - 04-08-2014, 02:46 PM
RE: Ambient SOUNDS problem - by Mudbill - 04-08-2014, 03:15 PM
RE: Ambient SOUNDS problem - by Plazmater - 04-08-2014, 03:30 PM
RE: Ambient SOUNDS problem - by Mudbill - 04-08-2014, 04:00 PM



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