(04-07-2014, 04:59 PM)Mudbill Wrote: If I understood you correctly, you're saying the 3D effect is annoying? If you have a 3D sound play from a specific location in the map, then turning the camera will pan the sound from left and right.
That shouldn't happen to music though, especially not music played directly from the .ogg file. But what exactly did you do here? You said you used a second ambience track. How? You can only have 1 music track playing at once, unless you used a different script function for it.
Ye , i wanna play 2 ambients at once , even FG did it at some levels as i saw it. however Ambients you pick up from Sounds folder (not Music folder) are different , they are hearable from only 1 direction , they are not surrounding player as the ones you pick up from Music folder......
eeeh , simply said, i wanna both (Ambient from Music folder and Sounds Folder: to be played 3D , BOTH of them.
MAYBE there is different script function for it... idk.
Try it too , try with script function PlayMusic to play Amb from Music folder and then try it with Amb from Sounds folder , you will know difference. Its strange FG have both of those Ambients working great in their levels , for example Cellar or Storage level.
For example this Amb from Sounds file:
http://www.youtube.com/watch?v=x9Rkxi-GdH8
How to play it through PlayMusic function flawlessly as normal Ambient from Music folder.
Reply from FG would be best as they know what they did in levels since they are creators of it.. but i hope others can help me as well.
(04-07-2014, 06:04 PM)Plazmater Wrote: (04-07-2014, 04:59 PM)Mudbill Wrote: If I understood you correctly, you're saying the 3D effect is annoying? If you have a 3D sound play from a specific location in the map, then turning the camera will pan the sound from left and right.
That shouldn't happen to music though, especially not music played directly from the .ogg file. But what exactly did you do here? You said you used a second ambience track. How? You can only have 1 music track playing at once, unless you used a different script function for it.
Ye , i wanna play 2 ambients at once , even FG did it at some levels as i saw it. however Ambients you pick up from Sounds folder (not Music folder) are different , they are hearable from only 1 direction , they are not surrounding player as the ones you pick up from Music folder......
eeeh , simply said, i wanna both (Ambient from Music folder and Sounds Folder: to be played 3D , BOTH of them.
MAYBE there is different script function for it... idk.
Try it too , try with script function PlayMusic to play Amb from Music folder and then try it with Amb from Sounds folder , you will know difference. Its strange FG have both of those Ambients working great in their levels , for example Cellar or Storage level.
For example this Amb from Sounds file: http://www.youtube.com/watch?v=x9Rkxi-GdH8
How to play it through PlayMusic function flawlessly as normal Ambient from Music folder.
Reply from FG would be best as they know what they did in levels since they are creators of it.. but i hope others can help me as well.
SIMPLY, as you said , ALL Ambients from redist/sounds are heard like from 1 specific location and those Ambients from redist/music are flawlessly heard as they are surrounding the player. I want Ambients from redist/sounds to work correctly same as other Amb in Music folder ,by surrounding player.