Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Ambient SOUNDS problem
Plazmater Offline
Member

Posts: 122
Threads: 24
Joined: Aug 2013
Reputation: 1
#5
RE: Ambient SOUNDS problem

(04-07-2014, 08:39 PM)Mudbill Wrote: Use PlayMusic with the music files in the music folder. Don't use it for sounds.

Have you tried using PlayGuiSound("sound.snt", 1); ? That will play without 3D, basically equally from all directions. With 3D, you can hear where the sound is coming from. Many .snt files have Use3D = "True" which is why they can be heard differently from a stereo speaker if you turn your camera around.

Hm that looks good but 1 problem , where is loop function ? there is needed such a function.
04-07-2014, 09:40 PM
Find


Messages In This Thread
Ambient SOUNDS problem - by Plazmater - 04-07-2014, 03:53 PM
RE: Ambient SOUNDS problem - by Mudbill - 04-07-2014, 04:59 PM
RE: Ambient SOUNDS problem - by Plazmater - 04-07-2014, 06:04 PM
RE: Ambient SOUNDS problem - by Mudbill - 04-07-2014, 08:39 PM
RE: Ambient SOUNDS problem - by Plazmater - 04-07-2014, 09:40 PM
RE: Ambient SOUNDS problem - by Mudbill - 04-07-2014, 10:46 PM
RE: Ambient SOUNDS problem - by daortir - 04-07-2014, 11:24 PM
RE: Ambient SOUNDS problem - by Plazmater - 04-08-2014, 02:46 PM
RE: Ambient SOUNDS problem - by Mudbill - 04-08-2014, 03:15 PM
RE: Ambient SOUNDS problem - by Plazmater - 04-08-2014, 03:30 PM
RE: Ambient SOUNDS problem - by Mudbill - 04-08-2014, 04:00 PM



Users browsing this thread: 1 Guest(s)