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Penumbra Worm...
Neelke Offline
Senior Member

Posts: 668
Threads: 82
Joined: Apr 2013
Reputation: 26
#8
RE: Penumbra Worm...

Here's one I used:

//When player dies
void WormPlayerCollide(string &in asParent, string &in asChild, int alState)
{
    FadeOut(0.2f);
    PlayGuiSound("worm_attack", 1.0f);
    
    GivePlayerDamage(100, "bloodsplat", false, true);
    CheckPoint("checkpoint", "PlayerStartArea_1", "ContinueAgain", "Hints", "DeathByWorm");
}

Now note this is taken straight from file. You can change the direction of the worm by either picking x,y or z. Some of them should go in the direction you want it to go.

And that static attack worm was never used in Tenebris Lake. So no need to mess with that.

Derp.
08-24-2014, 08:44 PM
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Messages In This Thread
Penumbra Worm... - by Amnesiaplayer - 08-24-2014, 07:20 PM
RE: Penumbra Worm... - by Neelke - 08-24-2014, 07:30 PM
RE: Penumbra Worm... - by Amnesiaplayer - 08-24-2014, 07:35 PM
RE: Penumbra Worm... - by Neelke - 08-24-2014, 07:39 PM
RE: Penumbra Worm... - by Amnesiaplayer - 08-24-2014, 08:05 PM
RE: Penumbra Worm... - by Neelke - 08-24-2014, 08:09 PM
RE: Penumbra Worm... - by Amnesiaplayer - 08-24-2014, 08:37 PM
RE: Penumbra Worm... - by Neelke - 08-24-2014, 08:44 PM
RE: Penumbra Worm... - by Amnesiaplayer - 08-25-2014, 06:37 AM
RE: Penumbra Worm... - by Neelke - 08-25-2014, 01:29 PM
RE: Penumbra Worm... - by Amnesiaplayer - 08-25-2014, 01:35 PM
RE: Penumbra Worm... - by Neelke - 08-25-2014, 02:06 PM
RE: Penumbra Worm... - by Amnesiaplayer - 08-25-2014, 02:23 PM
RE: Penumbra Worm... - by Neelke - 08-25-2014, 03:34 PM
RE: Penumbra Worm... - by Amnesiaplayer - 08-25-2014, 03:41 PM
RE: Penumbra Worm... - by Neelke - 08-25-2014, 03:44 PM
RE: Penumbra Worm... - by Amnesiaplayer - 08-25-2014, 03:47 PM
RE: Penumbra Worm... - by Radical Batz - 08-25-2014, 04:06 PM
RE: Penumbra Worm... - by Amnesiaplayer - 08-25-2014, 04:18 PM
RE: Penumbra Worm... - by Radical Batz - 08-25-2014, 04:20 PM
RE: Penumbra Worm... - by Amnesiaplayer - 08-25-2014, 04:23 PM



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