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Penumbra Worm...
Neelke Offline
Senior Member

Posts: 668
Threads: 82
Joined: Apr 2013
Reputation: 26
#10
RE: Penumbra Worm...

(writing this in school)

The parent object needs to be the Player and the child object needs to be the worm. Then the death collide function can be called through that. Is that what you've done?

Derp.
(This post was last modified: 08-25-2014, 01:30 PM by Neelke.)
08-25-2014, 01:29 PM
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Messages In This Thread
Penumbra Worm... - by Amnesiaplayer - 08-24-2014, 07:20 PM
RE: Penumbra Worm... - by Neelke - 08-24-2014, 07:30 PM
RE: Penumbra Worm... - by Amnesiaplayer - 08-24-2014, 07:35 PM
RE: Penumbra Worm... - by Neelke - 08-24-2014, 07:39 PM
RE: Penumbra Worm... - by Amnesiaplayer - 08-24-2014, 08:05 PM
RE: Penumbra Worm... - by Neelke - 08-24-2014, 08:09 PM
RE: Penumbra Worm... - by Amnesiaplayer - 08-24-2014, 08:37 PM
RE: Penumbra Worm... - by Neelke - 08-24-2014, 08:44 PM
RE: Penumbra Worm... - by Amnesiaplayer - 08-25-2014, 06:37 AM
RE: Penumbra Worm... - by Neelke - 08-25-2014, 01:29 PM
RE: Penumbra Worm... - by Amnesiaplayer - 08-25-2014, 01:35 PM
RE: Penumbra Worm... - by Neelke - 08-25-2014, 02:06 PM
RE: Penumbra Worm... - by Amnesiaplayer - 08-25-2014, 02:23 PM
RE: Penumbra Worm... - by Neelke - 08-25-2014, 03:34 PM
RE: Penumbra Worm... - by Amnesiaplayer - 08-25-2014, 03:41 PM
RE: Penumbra Worm... - by Neelke - 08-25-2014, 03:44 PM
RE: Penumbra Worm... - by Amnesiaplayer - 08-25-2014, 03:47 PM
RE: Penumbra Worm... - by Radical Batz - 08-25-2014, 04:06 PM
RE: Penumbra Worm... - by Amnesiaplayer - 08-25-2014, 04:18 PM
RE: Penumbra Worm... - by Radical Batz - 08-25-2014, 04:20 PM
RE: Penumbra Worm... - by Amnesiaplayer - 08-25-2014, 04:23 PM



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