DELTA BRAVO 82
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Please check the troubleshooting guides before posting!
Hi my Amnesia crashes to Dektop if i try to launch it. My graphics driver is up to date, i have un- and reinstalled the game, i have verified the game cache and i have definitely no idea what's wrong with the game. This is my hpl log file :
Version 1.20
-------- THE HPL ENGINE LOG ------------
Engine build ID 20101021192547
Creating Engine Modules
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Creating graphics module
Creating system module
Creating resource module
Creating input module
Creating sound module
Creating physics module
Creating ai module
Creating gui module
Creating generate module
Creating haptic module
Creating scene module
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Initializing Resources Module
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Creating loader handlers
Creating resource managers
Adding loaders to handlers
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Initializing Graphics Module
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Init lowlevel graphics: 1024x768 bpp:32 fs:1 ms:0 gpufmt:2 cap:'Amnesia - The Dark Descent - Loading...' pos:(-1x-1)
Setting video mode: 1024 x 768 - 32 bpp
Init Glew...OK
Setting up OpenGL
Vendor: NVIDIA Corporation
Renderer: GeForce GT 120/PCI/SSE2
Version: 3.2.0
Max texture image units: 32
Max texture coord units: 8
Max user clip planes: 6
Two sided stencil: 0
Vertex Buffer Object: 0
Anisotropic filtering: 0
Multisampling: 0
Texture compression: 0
Texture compression S3TC: 0
Auto generate MipMaps: 0
Render to texture: 0
Max draw buffers: 8
Max color render targets: 8
Packed depth-stencil: 0
Texture float: 0
GLSL Version: 1.50 NVIDIA via Cg compiler
ShaderModel 2: 0
ShaderModel 3: 1
ShaderModel 4: 0
OGL ATIFragmentShader: 0
Setting up G-Bugger: type: 0 texturenum: 3
ERROR: Could not create a depth stencil buffer size 1024x768, depthbits: 24 stencilbits: 8
ERROR: Could not create a depth stencil buffer size 512x384, depthbits: 24 stencilbits: 8
ERROR: Could not create a frame buffer!
(This post was last modified: 09-14-2014, 03:16 PM by DELTA BRAVO 82.)
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09-14-2014, 03:15 PM |
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