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.Lang File Help [SOLVED]Easy
DnALANGE Offline
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Posts: 1,549
Threads: 73
Joined: Jan 2012
#7
RE: Easy

(10-31-2014, 08:12 PM)Darkfire Wrote: This is a callback used for dialogues.
AddEffectVoice(string& asVoiceFile, string& asEffectFile, string& asTextCat, string& asTextEntry,
bool abUsePosition, string& asPosEntity, float afMinDistance, float afMaxDistance);

Unless you use a voice file in there, the text isn't going to appear. You can always make a blank voice file, but I'd suggest using
SetMessage(string& asTextCategory, string& asTextEntry, float afTime);

It's much more handy, but it will display the message in the centre, as I recall.

SetMessage(string& asTextCategory, string& asTextEntry, float afTime);
IS WAY cheaper and looks unprofeccional for voiceacting!

(10-31-2014, 08:13 PM)Straxedix Wrote: Okay or i am crazy or what ?
I asked like for a little text like...normal SetMessage
Just to be down not in middle screen wtf ? i don't need any voices it was example Tongue
See that video in spoiler and you see in video says:
"Daniel! Turn around this instant. You are carrying the Shadow with you!"
and it is not in middle screen text
That's what i need xD

Calm down man!
AddEffectVoice("Hereisthesoundfile.ogg", "", "Voice", "00_Gameissaved", false, "", 0, 0 );
WHat i subscribed above should work!
Don't worry about the function nameTongue it should work.
(This post was last modified: 10-31-2014, 08:15 PM by DnALANGE.)
10-31-2014, 08:13 PM
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Messages In This Thread
[SOLVED]Easy - by Straxedix - 10-31-2014, 06:05 PM
RE: Easy - by FlawlessHappiness - 10-31-2014, 06:17 PM
RE: Easy - by Straxedix - 10-31-2014, 07:19 PM
RE: Easy - by DnALANGE - 10-31-2014, 08:06 PM
RE: Easy - by Darkfire - 10-31-2014, 08:12 PM
RE: Easy - by DnALANGE - 10-31-2014, 08:13 PM
RE: Easy - by Straxedix - 10-31-2014, 08:13 PM
RE: Easy - by Straxedix - 10-31-2014, 08:17 PM
RE: Easy - by FlawlessHappiness - 10-31-2014, 08:21 PM
RE: Easy - by DnALANGE - 10-31-2014, 08:21 PM
RE: Easy - by Straxedix - 10-31-2014, 08:26 PM



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