(10-31-2014, 08:12 PM)Darkfire Wrote: This is a callback used for dialogues.
AddEffectVoice(string& asVoiceFile, string& asEffectFile, string& asTextCat, string& asTextEntry,
bool abUsePosition, string& asPosEntity, float afMinDistance, float afMaxDistance);
Unless you use a voice file in there, the text isn't going to appear. You can always make a blank voice file, but I'd suggest using
SetMessage(string& asTextCategory, string& asTextEntry, float afTime);
It's much more handy, but it will display the message in the centre, as I recall.
SetMessage(string& asTextCategory, string& asTextEntry, float afTime);
IS WAY cheaper and looks unprofeccional for voiceacting!
(10-31-2014, 08:13 PM)Straxedix Wrote: Okay or i am crazy or what ?
I asked like for a little text like...normal SetMessage
Just to be down not in middle screen wtf ? i don't need any voices it was example
See that video in spoiler and you see in video says:
"Daniel! Turn around this instant. You are carrying the Shadow with you!"
and it is not in middle screen text
That's what i need xD
Calm down man!
AddEffectVoice("Hereisthesoundfile.ogg", "", "Voice", "00_Gameissaved", false, "", 0, 0 );
WHat i subscribed above should work!
Don't worry about the function name
it should work.