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What do you hope to see and not see in SOMA?
Newsman Waterpaper Offline
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RE: What do you hope to see and not see in SOMA?

(11-30-2014, 11:59 PM)AndrewDWandS Wrote: The lack of terror meter would be fantastic. I can imagine running to a room and hiding in it for a while, eventually think, "It ought to be safe by now", slowly opening the door, and immediately having an abomination staring me right in the face to prove me so, so very wrong. While falsely fading cues would have a similar effect, no audio cue at all in the first place would be more natural.
I disagree, the terror meter to me ramps up the the terror of being sighted by a enemy with it's ear-piercing scream. I rather remove the Danger/Search music(which basically tells you "Oh a enemy is roaming about" and keep the Attack and terror meter when a enemy has found you because it's kinda unfair if you don't know if a enemy is still attacking(you could argue it's makes it scarier but I still think having no danger music would be scarier, you have no indication/idea if enemy has entered which make the player been on the edge of their seats, waiting if a monster is looking for them or not .
12-05-2014, 02:53 PM
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RE: What do you hope to see and not see in SOMA? - by Newsman Waterpaper - 12-05-2014, 02:53 PM



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