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Possible issue with non-steam mods
WALP Offline
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#1
Possible issue with non-steam mods

I recently released a mod, but multiple users have been having problems with it on non steam versions of the game.

1 recent issue was reported with one guy being unable to start up his game(using modlauncher), who only managed to get it working if he changed a line in the ressources.cfg, so it points to:

<Directory Path="/mods/assets" AddSubDirs="true"></Directory>

instead of:

<Directory Path="/assets" AddSubDirs="true"></Directory>

Since it seems to work fine for both me and other steam owners of the game, I want to know if this is intended, or if it is a bug with the non-steam versions.

As well using /mods/assets for some reason seems to have the consequence of certain graphics not loading in the terminal audio player, but it loads fine when its just set to /assets.
01-19-2016, 04:04 PM
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Possible issue with non-steam mods - by WALP - 01-19-2016, 04:04 PM
RE: Possible issue with non-steam mods - by WALP - 01-19-2016, 11:10 PM



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