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Model Editor Help How to make new anims for old creatures?
Buchka123 Offline
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#3
RE: How to make new anims for old creatures?

(01-07-2018, 04:02 PM)Mudbill Wrote: Looks like it might've been inverted in its Z axis. Might have something to do with the fact that Blender uses Z as UP axis, but HPL uses Y as UP axis. See if you can export it using Y_UP.

I did some tests with rotating in blender, and i found that neither body or head have this problem, only arms and legs were rotating wrong.

For now i decided to re-animate and fully rebuild it's armatures, so this way it works well
01-07-2018, 07:18 PM
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RE: How to make new anims for old creatures? - by Buchka123 - 01-07-2018, 07:18 PM



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