Gnemesis
Junior Member
Posts: 3
Threads: 1
Joined: Dec 2010
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Can't play in Fullscreen
For some odd reason I can only play in windowed mode. Starting the game in Fullscreen causes an immediate crash, resulting in this message:
"Amnesia.exe caused an EXCEPTION_ACCESS_VIOLATION in module atioglxx.dll at 0023:690936B1, DrvPresentBuffers()+118609 byte(s)"
Just thought i'd mention that i just updated my graphics drivers after fully clearing the previous version. I've also poked around with the game options with no success.
Does anyone have a clue as to why this is happening?
Here is the hlp log if it helps
-------- THE HPL ENGINE LOG ------------
Engine build ID 20100818114615
Creating Engine Modules
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Creating graphics module
Creating system module
Creating resource module
Creating input module
Creating sound module
Creating physics module
Creating ai module
Creating gui module
Creating generate module
Creating haptic module
Creating scene module
--------------------------------------------------------
Initializing Resources Module
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Creating loader handlers
Creating resource managers
Adding loaders to handlers
--------------------------------------------------------
Initializing Graphics Module
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Setting video mode: 1680 x 1050 - 32 bpp
Init Glew...OK
Setting up OpenGL
Vendor: ATI Technologies Inc.
Renderer: ATI Mobility Radeon HD 5800 Series
Version: 4.0.10317 Compatibility Profile Context
Max texture image units: 16
Max texture coord units: 16
Max user clip planes: 8
Two sided stencil: 1
Vertex Buffer Object: 1
Anisotropic filtering: 1
Max Anisotropic degree: 16
Multisampling: 1
Texture compression: 1
Texture compression S3TC: 1
Auto generate MipMaps: 1
Render to texture: 1
Max draw buffers: 8
Max color render targets: 8
Packed depth-stencil: 1
Texture float: 1
GLSL Version: 4.00
ShaderModel 2: 1
ShaderModel 3: 1
ShaderModel 4: 1
OGL ATIFragmentShader: 1
Adding engine materials
Initializing DevIL
Vendor String: Abysmal Software
Version String: Developer's Image Library (DevIL) 1.6.8pre Aug 12 2006
Version Number: 168
Adding engine post effects
--------------------------------------------------------
Initializing Sound Module
--------------------------------------------------------
Initializing OpenAL
Available OpenAL devices:
0. Generic Software on Speakers (High Definition Audio Device)(OpenAL default)
1. Generic Software on Digital Audio (S/PDIF) (High Definition Audio Device)
Trying to open device 'Generic Software on Speakers (High Definition Audio Device)'... Success!
Number of mono sources: 32
Streaming setup: 4 Buffers x 262144 bytes each
--------------------------------------------------------
Initializing Game Module
--------------------------------------------------------
Adding engine updates
Initializing script functions
--------------------------------------------------------
User Initialization
--------------------------------------------------------
--------------------------------------------------------
Game Running
--------------------------------------------------------
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12-07-2010, 02:16 PM |
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