Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
3ds Max COLLADA Scaling export issue
DIGI Byte Offline
Senior Member

Posts: 376
Threads: 20
Joined: Dec 2010
Reputation: 1
#4
Solved: 8 Years, 8 Months, 4 Weeks ago RE: 3ds Max COLLADA Scaling export issue

(12-19-2010, 04:27 AM)xiphirx Wrote: Yes, I'm not sure why this is happening... It would be wonderful if Frictional or "Skywolf" sheds some light on this.
They just need to add a global scale option when importing Raw collada mesh/animations

i'd like to see frictional release a "gobo" creation tool that allows you to import TGA's or DDS files, adjust the gamma and colors and then automaticly convert them to the right dimensions and DDS settings...
as some DDS tools people have might be missing a few options when compiling... like me
(This post was last modified: 12-19-2010, 03:49 PM by DIGI Byte.)
12-19-2010, 09:55 AM
Find


Messages In This Thread
RE: 3ds Max COLLADA Scaling export issue - by DIGI Byte - 12-19-2010, 09:55 AM



Users browsing this thread: 1 Guest(s)