Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
System does not support const arrays in glsl
svenone Offline
Junior Member

Posts: 2
Threads: 0
Joined: Jan 2011
Reputation: 0
#2
Solved: 8 Years, 9 Months ago RE: System does not support const arrays in glsl

I have the same Problem, but a different graphic card (x800 pro)
I will get a new PC soon anyway, but would like to play the game right now ;/ I think it's funny, that it says: "ShaderModel 3: 1", as far as i know, my card doesn't support shadermodel 3!

Here is my logfile:

Version 1.10
-------- THE HPL ENGINE LOG ------------
Engine build ID 20100818114615

Creating Engine Modules
--------------------------------------------------------
Creating graphics module
Creating system module
Creating resource module
Creating input module
Creating sound module
Creating physics module
Creating ai module
Creating gui module
Creating generate module
Creating haptic module
Creating scene module
--------------------------------------------------------

Initializing Resources Module
--------------------------------------------------------
Creating loader handlers
Creating resource managers
Adding loaders to handlers
--------------------------------------------------------

Initializing Graphics Module
--------------------------------------------------------
Init lowlevel graphics: 640x480 bpp:32 fs:0 ms:0 gpufmt:2 cap:'Amnesia - The Dark Descent - Loading...' posSad-1x-1)
Setting video mode: 640 x 480 - 32 bpp
Init Glew...OK
Setting up OpenGL
Vendor: ATI Technologies Inc.
Renderer: RADEON X800 PRO/GTO x86/MMX/3DNow!/SSE2
Version: 2.0.6458 WinXP Release
Max texture image units: 16
Max texture coord units: 8
Max user clip planes: 6
Two sided stencil: 1
Vertex Buffer Object: 1
Anisotropic filtering: 1
Max Anisotropic degree: 16
Multisampling: 1
Texture compression: 1
Texture compression S3TC: 1
Auto generate MipMaps: 1
Render to texture: 1
Max draw buffers: 4
Max color render targets: 4
Packed depth-stencil: 0
Texture float: 1
GLSL Version: 1.10
ShaderModel 2: 1
ShaderModel 3: 1
ShaderModel 4: 0
OGL ATIFragmentShader: 1
ATTENTION: System does not support const arrays in glsl!
ERROR: Failed to compile GLSL shader 'h:/steam/steamapps/common/amnesia the dark descent/core/shaders/deferred_base_vtx.glsl'!
01-01-2011, 02:57 PM
Find


Messages In This Thread
RE: System does not support const arrays in glsl - by svenone - 01-01-2011, 02:57 PM



Users browsing this thread: 1 Guest(s)