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Max amount of props a area should have?
Frontcannon Offline
Senior Member

Posts: 538
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Joined: Jul 2010
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#2
RE: Max amount of props a area should have?

The game has never lagged for me even when I tested it out with some nifty timer functions that spawned A LOT of skulls, but I have a QuadCore so I don't know how representative that is.

Be careful with lights or shadow casters though. Those rely heavily on your graphicscard and thus are more prone to lags.


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(This post was last modified: 01-20-2011, 05:19 PM by Frontcannon.)
01-20-2011, 05:18 PM
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Messages In This Thread
Max amount of props a area should have? - by Shev - 01-20-2011, 05:00 PM
RE: Max amount of props a area should have? - by Frontcannon - 01-20-2011, 05:18 PM



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