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how to make an enemy appear after a trigger?
Raymond Offline
Member

Posts: 126
Threads: 24
Joined: Feb 2011
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#2
RE: how to make an enemy appear after a trigger?

Here is the link: http://www.frictionalgames.com/forum/thread-5117.html

If you don't know how, i can give an example.

First:
AddEntityCollideCallback("Player" , "AREA NAME" , "ANY NAME YOU LIKE" , true , 1);

Second:

void Example(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("servant_grunt_1", true);
}

Hope it helped Smile.

Edit: Sorry this is off-topic. But i think you're new to this forum. You only posted 1 time. Well anyways. If you need help you can tell me or Tanshaydar. Tanshaydar is an expert but i'm not but you can still ask me. I'll try my best Smile.

One World To Another [DEMO] coming soon.
(This post was last modified: 03-23-2011, 09:49 AM by Raymond.)
03-23-2011, 09:47 AM
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RE: how to make an enemy appear after a trigger? - by Raymond - 03-23-2011, 09:47 AM



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