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how to make an enemy appear after a trigger?
TheFallenAngel Offline
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Joined: Mar 2011
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#1
how to make an enemy appear after a trigger?

i am new at scripting so please tell me how :3
03-23-2011, 09:44 AM
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Raymond Offline
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Posts: 126
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Joined: Feb 2011
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#2
RE: how to make an enemy appear after a trigger?

Here is the link: http://www.frictionalgames.com/forum/thread-5117.html

If you don't know how, i can give an example.

First:
AddEntityCollideCallback("Player" , "AREA NAME" , "ANY NAME YOU LIKE" , true , 1);

Second:

void Example(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("servant_grunt_1", true);
}

Hope it helped Smile.

Edit: Sorry this is off-topic. But i think you're new to this forum. You only posted 1 time. Well anyways. If you need help you can tell me or Tanshaydar. Tanshaydar is an expert but i'm not but you can still ask me. I'll try my best Smile.

One World To Another [DEMO] coming soon.
(This post was last modified: 03-23-2011, 09:49 AM by Raymond.)
03-23-2011, 09:47 AM
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TheFallenAngel Offline
Junior Member

Posts: 2
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Joined: Mar 2011
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#3
RE: how to make an enemy appear after a trigger?

(03-23-2011, 09:47 AM)Raymond Wrote: Here is the link: http://www.frictionalgames.com/forum/thread-5117.html

If you don't know how, i can give an example.

First:
AddEntityCollideCallback("Player" , "AREA NAME" , "ANY NAME YOU LIKE" , true , 1);

Second:

void Example(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("servant_grunt_1", true);
}

Hope it helped Smile.

Edit: Sorry this is off-topic. But i think you're new to this forum. You only posted 1 time. Well anyways. If you need help you can tell me or Tanshaydar. Tanshaydar is an expert but i'm not but you can still ask me. I'll try my best Smile.

aww thanks HeartHeart.
03-23-2011, 11:58 AM
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Raymond Offline
Member

Posts: 126
Threads: 24
Joined: Feb 2011
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#4
RE: how to make an enemy appear after a trigger?

This is a forum and everyone could see it. I am getting embarrassed right now Dodgy.

One World To Another [DEMO] coming soon.
03-23-2011, 12:01 PM
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Crypto Offline
Junior Member

Posts: 14
Threads: 4
Joined: Mar 2011
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#5
RE: how to make an enemy appear after a trigger?

I am also new at scripting.So i have done this much

////////////////////////////
// Run when entering map
void OnEnter()
{
AddUseItemCallback("", "key_tomb_1", "castle_2", "KeyOnDoor", true);
}

void KeyOnDoor(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("castle_2", false, true);
PlaySoundAtEntity("", "unlock_door.snt", "castle_2", 0.0f, true);
void OnStart()
{
AddEntityCollideCallback("Player" , "ScriptArea_1" , "MonsterFunc1" , true , 1);
}
void MonsterFunc1(string &in asParent , string &in asChild , int alState)
{
SetEntityActive("servant_grunt" , true);
}

But this comes up when i launch the map
: FATAL ERROR: Could not load script file
'custom_stories/maps/custom_storiest/maps/maps/MansionEscape.hps
'!
main (19,2) : ERR : Unexpected end of file. anyone has idea whats wrong with this ?
03-23-2011, 11:24 PM
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MrBigzy Offline
Senior Member

Posts: 616
Threads: 18
Joined: Mar 2011
Reputation: 8
#6
RE: how to make an enemy appear after a trigger?

Add a } after PlaySoundAtEntity line.
03-24-2011, 12:16 AM
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Crypto Offline
Junior Member

Posts: 14
Threads: 4
Joined: Mar 2011
Reputation: 0
#7
RE: how to make an enemy appear after a trigger?

Thanks alot MrBigzy !!
03-24-2011, 02:31 PM
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