TheFallenAngel
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how to make an enemy appear after a trigger?
i am new at scripting so please tell me how :3
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03-23-2011, 09:44 AM |
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Raymond
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RE: how to make an enemy appear after a trigger?
Here is the link: http://www.frictionalgames.com/forum/thread-5117.html
If you don't know how, i can give an example.
First:
AddEntityCollideCallback("Player" , "AREA NAME" , "ANY NAME YOU LIKE" , true , 1);
Second:
void Example(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("servant_grunt_1", true);
}
Hope it helped .
Edit: Sorry this is off-topic. But i think you're new to this forum. You only posted 1 time. Well anyways. If you need help you can tell me or Tanshaydar. Tanshaydar is an expert but i'm not but you can still ask me. I'll try my best .
One World To Another [DEMO] coming soon.
(This post was last modified: 03-23-2011, 09:49 AM by Raymond.)
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03-23-2011, 09:47 AM |
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TheFallenAngel
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RE: how to make an enemy appear after a trigger?
(03-23-2011, 09:47 AM)Raymond Wrote: Here is the link: http://www.frictionalgames.com/forum/thread-5117.html
If you don't know how, i can give an example.
First:
AddEntityCollideCallback("Player" , "AREA NAME" , "ANY NAME YOU LIKE" , true , 1);
Second:
void Example(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("servant_grunt_1", true);
}
Hope it helped .
Edit: Sorry this is off-topic. But i think you're new to this forum. You only posted 1 time. Well anyways. If you need help you can tell me or Tanshaydar. Tanshaydar is an expert but i'm not but you can still ask me. I'll try my best .
aww thanks .
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03-23-2011, 11:58 AM |
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Raymond
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RE: how to make an enemy appear after a trigger?
This is a forum and everyone could see it. I am getting embarrassed right now .
One World To Another [DEMO] coming soon.
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03-23-2011, 12:01 PM |
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Crypto
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RE: how to make an enemy appear after a trigger?
I am also new at scripting.So i have done this much
////////////////////////////
// Run when entering map
void OnEnter()
{
AddUseItemCallback("", "key_tomb_1", "castle_2", "KeyOnDoor", true);
}
void KeyOnDoor(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("castle_2", false, true);
PlaySoundAtEntity("", "unlock_door.snt", "castle_2", 0.0f, true);
void OnStart()
{
AddEntityCollideCallback("Player" , "ScriptArea_1" , "MonsterFunc1" , true , 1);
}
void MonsterFunc1(string &in asParent , string &in asChild , int alState)
{
SetEntityActive("servant_grunt" , true);
}
But this comes up when i launch the map
: FATAL ERROR: Could not load script file
'custom_stories/maps/custom_storiest/maps/maps/MansionEscape.hps
'!
main (19,2) : ERR : Unexpected end of file. anyone has idea whats wrong with this ?
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03-23-2011, 11:24 PM |
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MrBigzy
Senior Member
Posts: 616
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RE: how to make an enemy appear after a trigger?
Add a } after PlaySoundAtEntity line.
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03-24-2011, 12:16 AM |
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Crypto
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RE: how to make an enemy appear after a trigger?
Thanks alot MrBigzy !!
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03-24-2011, 02:31 PM |
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