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Crow bar and a Body
Dizturbed Offline
Member

Posts: 160
Threads: 39
Joined: Jun 2011
Reputation: 0
#2
RE: Crow bar and a Body

AddPropImpulse("corpse_male_1", 0, -100, 0, "world"); For example..
-
{
AddUseItemCallback("", "crowbar_1", "AreaUseCrowbar", "UseCrowbar", true);
AddEntityCollideCallback("crowbar_joint", "ScriptArea_2", "BrokenActive", true, 1);
}
void UseCrowbar(string &in asItem, string &in asEntity)
{
SetEntityActive("crowbar_joint", true);
PlaySoundAtEntity("pickupcrow","player_crouch.snt", "Player", 0.05, false);
SetEntityPlayerInteractCallback("AreaUseCrowbar", "", true);
RemoveItem("crowbar_1");
}
void BrokenActive(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("crowbar_joint", false);
SetEntityActive("cellar_wood01_4", true);
SetEntityActive("cellar_wood01_2", false);
SetEntityActive("broken", true);
SetEntityActive("block", false);
SetEntityActive("crowbar_broken", true);
CreateParticleSystemAtEntity("", "ps_hit_wood", "AreaBreakEffect", false);
PlaySoundAtEntity("lurker_hit_wood", "lurker_hit_wood.snt", "cellar_wood01_4", 2.0f, false);
}

here you go, an example =)

-Dizturbed

08-08-2011, 07:54 PM
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Messages In This Thread
Crow bar and a Body - by clock123 - 08-08-2011, 07:42 PM
RE: Crow bar and a Body - by Dizturbed - 08-08-2011, 07:54 PM
RE: Crow bar and a Body - by clock123 - 08-08-2011, 08:42 PM



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