| GreyFox   Member
 
 Posts: 162
 Threads: 23
 Joined: Jul 2011
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2
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			| 1 Trigger Won't work! 
 
				Hey guys I have a bunch of triggers and stuff But this 1 Won't work and I have no idea why. 
 I'll give you the few lines for it and maybe i'm just blind and don't see something so obvious
 
 void OnStart()
 {
 AddEntityCollideCallback("Player", "Blowpaper", "CollideBlowPaper", true, 1);
 }
 
 
 void CollideBlowPaper(string &in asParent, string &in asChild, int alState)
 {
 PlaySoundAtEntity("WindGust", "general_wind_whirl.snt", "paper_pile_1", 0, false);
 CreateParticleSystemAtEntity("PaperBlow", "ps_dust_paper_blow.ps", "paper_pile_1", true);
 AddPropImpulse("mansion_6", -3, 0, 0, "world");
 }
 
 The Trigger in the level editor is called "Blowpaper"
 
 Thanks guys. I'm going to keep trying and looking.
 -Grey Fox
 
 
 
 Current Project Forgotten
				
(This post was last modified: 08-08-2011, 10:08 PM by GreyFox.)
 |  | 
	| 08-08-2011, 10:02 PM |  | 
	
		| Dizturbed   Member
 
 Posts: 160
 Threads: 39
 Joined: Jun 2011
 Reputation: 
0
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			| RE: 1 Trigger Won't work! 
 
				wrong onstart() 
use: void OnStart() instead   
 |  | 
	| 08-08-2011, 10:05 PM |  | 
	
		| GreyFox   Member
 
 Posts: 162
 Threads: 23
 Joined: Jul 2011
 Reputation: 
2
 | 
			| RE: 1 Trigger Won't work! 
 
				its like that. I just didn't put it correctly sorry. Like i said I have many other triggers all working execpt this one. and some are very similar (IE, create particle, play noise, etc)
 I will edit that though so nobody mentions that again.
 
 Though thank you for the very quick reply
 
 Current Project Forgotten |  | 
	| 08-08-2011, 10:08 PM |  |