GreyFox 
 
 
		
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1 Trigger Won't work! 
			 
			
				Hey guys I have a bunch of triggers and stuff But this 1 Won't work and I have no idea why.  
 
I'll give you the few lines for it and maybe i'm just blind and don't see something so obvious 
 
void OnStart() 
{ 
AddEntityCollideCallback("Player", "Blowpaper", "CollideBlowPaper", true, 1); 
} 
 
 
void CollideBlowPaper(string &in asParent, string &in asChild, int alState) 
{ 
	PlaySoundAtEntity("WindGust", "general_wind_whirl.snt", "paper_pile_1", 0, false); 
	CreateParticleSystemAtEntity("PaperBlow", "ps_dust_paper_blow.ps", "paper_pile_1", true); 
	AddPropImpulse("mansion_6", -3, 0, 0, "world"); 
} 
 
The Trigger in the level editor is called "Blowpaper" 
 
Thanks guys. I'm going to keep trying and looking. 
-Grey Fox 
 
			 
			
			
 
Current Project 
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(This post was last modified: 08-08-2011, 10:08 PM by GreyFox.)
 
				
			 
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	| 08-08-2011, 10:02 PM  | 
	
		
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		Dizturbed 
 
 
		
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RE: 1 Trigger Won't work! 
			 
			
				wrong onstart() 
use: void OnStart() instead   
			 
			
			
 
			
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	| 08-08-2011, 10:05 PM  | 
	
		
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		GreyFox 
 
 
		
			Member 
			
			
			
 
			
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RE: 1 Trigger Won't work! 
			 
			
				its like that. I just didn't put it correctly sorry. Like i said I have many other triggers all working execpt this one. and some are very similar (IE, create particle, play noise, etc) 
 
I will edit that though so nobody mentions that again. 
 
Though thank you for the very quick reply
			 
			
			
 
Current Project 
Forgotten  
			
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	| 08-08-2011, 10:08 PM  | 
	
		
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