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Amnesia Crashing (Renderer #0 problem)
Colleoni Offline
Junior Member

Posts: 7
Threads: 1
Joined: Aug 2011
Reputation: 0
#1
Solved: 8 Years, 9 Months ago Amnesia Crashing (Renderer #0 problem)

So, I want to play this game soooo bad, but it just doesn't seem to run on my computer Sad
I use Intel HD Graphics, might be it, I don't know. My processor is Intel Pentium P6000 1.8GHz and I run a lot of games on it.
I've seen in other threads that posting my hpl.log might help.
I have already updated my drivers...
-------- THE HPL ENGINE LOG ------------
Engine build ID 20100818114615

Creating Engine Modules
--------------------------------------------------------
Creating graphics module
Creating system module
Creating resource module
Creating input module
Creating sound module
Creating physics module
Creating ai module
a Creating gui module
Creating generate module
Creating haptic module
Creating scene module
--------------------------------------------------------

Initializing Resources Module
--------------------------------------------------------
Creating loader handlers
Creating resource managers
Adding loaders to handlers
--------------------------------------------------------

Initializing Graphics Module
--------------------------------------------------------
Setting video mode: 1024 x 768 - 32 bpp
Init Glew...OK
Setting up OpenGL
Vendor: Intel
Renderer: Intel® HD Graphics
Version: 2.1.0 - Build 8.15.10.2104
Max texture image units: 16
Max texture coord units: 8
Max user clip planes: 6
Two sided stencil: 1
Vertex Buffer Object: 1
Anisotropic filtering: 1
Max Anisotropic degree: 2
Multisampling: 1
Texture compression: 1
Texture compression S3TC: 1
Auto generate MipMaps: 1
Render to texture: 1
Max draw buffers: 8
Max color render targets: 8
Packed depth-stencil: 1
Texture float: 1
GLSL Version: 1.20 - Intel Build 8.15.10.2104
ShaderModel 2: 1
ShaderModel 3: 1
ShaderModel 4: 0
OGL ATIFragmentShader: 0
ATTENTION: System does not support const arrays in glsl!
ERROR: Frame buffer 'Deferred_GBuffer_Main' is not complete! Format is unsupported!
ERROR: Could not create frame buffer for Deferred renderer type: 0!
FATAL ERROR: Renderer #0 could not be initialized! Make sure your graphic card drivers are up to date. Check log file for more information.
(This post was last modified: 08-22-2011, 02:15 AM by Colleoni.)
08-22-2011, 02:14 AM
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Amnesia Crashing (Renderer #0 problem) - by Colleoni - 08-22-2011, 02:14 AM



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