Rapture
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RE: Item from other Level
(04-11-2012, 03:06 PM)Knittel Wrote: Hello everyone,
I have a small problem in my Amnesia Custom Story. I have placed a Hammer (name = "TheHammer") in TheEntry.map and I want to use it to open an door in Hall.map.
My Script: Hall.hps
void OnStart()
{
AddUseItemCallback("", "TheHammer", "CellarDoor", "DestroyDoor", true);[...]
}
void DestroyDoor ()
{
SetMessage("Messages", "A11_Door", 0);
PlaySoundAtEntity("", "break_wood.snt", "Player", 0, false);
SetSwingDoorLocked("CellarDoor", false, false);
AddPlayerSanity(8);
}
The Problem is: Nothing happens when I use the Hammer on the Door. When I use it a 2nd time it says "This item is useless for this situation".
I hope you can help me.
Thanks in advance. Add
string &in entity, string &in type
to
void DestroyDoor ()
so its like...
void DestroyDoor (string &in entity, string &in type)
(This post was last modified: 04-11-2012, 03:18 PM by Rapture.)
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04-11-2012, 03:18 PM |
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