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entity callback Problem
ClayPigeon Offline
Member

Posts: 214
Threads: 13
Joined: Mar 2012
Reputation: 8
#4
RE: entity callback Problem

Oh wait it shouldn't even be a collide callback.
It should be an interaction callback.

SetEntityPlayerInteractCallback("Schrank_Vase", "Schrank_Func", false);

void Schrank_Func(string &in asEntity)
{
SetPropHealth("pot_explode1", 0);
SetPropHealth("pot_explode2", 0);
SetPropHealth("pot_explode3", 0);
SetEntityActive("Item1", true);
SetEntityActive("Item2", true);
SetEntityActive("Item3", true);
SetEntityActive("Item4", true);
SetEntityActive("Item5", true);

}

(This post was last modified: 04-17-2012, 02:55 PM by ClayPigeon.)
04-17-2012, 02:55 PM
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Messages In This Thread
entity callback Problem - by strassenbelag - 04-17-2012, 01:57 PM
RE: entity callback Problem - by ClayPigeon - 04-17-2012, 02:17 PM
RE: entity callback Problem - by strassenbelag - 04-17-2012, 02:41 PM
RE: entity callback Problem - by ClayPigeon - 04-17-2012, 02:55 PM
RE: entity callback Problem - by strassenbelag - 04-17-2012, 06:36 PM



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