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Suitor doesn't follow the path nodes !
Shives Offline
Member

Posts: 154
Threads: 41
Joined: Jan 2012
Reputation: 1
#1
Suitor doesn't follow the path nodes !

Hi
I've got a problem with an Suitor. He should follow some path nodes but he doesn't do it -.-
What I've done wrong?

My Map: http://www.gamefront.com/files/21917310/Church.map

My Script:



void Monster(string &in asParent, string &in asChild, int alState)
{
AddTimer("", 1, "Monsta");
}


void Monsta(string &in asTimer)
{
SetPropHealth("castle_2", 0.0f);
AddEntityCollideCallback("Player", "ScriptArea_33", "Hide", false, 1);
AddEntityCollideCallback("Player", "ScriptArea_32", "Hide", false, 1);
SetLocalVarInt("Var02", 0);
SetEntityActive("enemy_suitor_2", true);
AddEnemyPatrolNode("enemy_suitor_2", "PathNodeArea_7", 0, "");
AddEnemyPatrolNode("enemy_suitor_2", "PathNodeArea_8", 0, "");
AddEnemyPatrolNode("enemy_suitor_2", "PathNodeArea_9", 0, "");
AddEnemyPatrolNode("enemy_suitor_2", "PathNodeArea_10", 0, "");
AddEnemyPatrolNode("enemy_suitor_2", "PathNodeArea_11", 0, "");
AddEnemyPatrolNode("enemy_suitor_2", "PathNodeArea_12", 0, "");
AddEnemyPatrolNode("enemy_suitor_2", "PathNodeArea_13", 0, "");
AddEnemyPatrolNode("enemy_suitor_2", "PathNodeArea_14", 0, "");
AddEnemyPatrolNode("enemy_suitor_2", "PathNodeArea_15", 0, "");
AddEnemyPatrolNode("enemy_suitor_2", "PathNodeArea_16", 0, "");
AddEnemyPatrolNode("enemy_suitor_2", "PathNodeArea_17", 0, "");
AddEnemyPatrolNode("enemy_suitor_2", "PathNodeArea_18", 0, "");
AddEnemyPatrolNode("enemy_suitor_2", "PathNodeArea_19", 0, "");
AddEnemyPatrolNode("enemy_suitor_2", "PathNodeArea_20", 0, "");
AddEnemyPatrolNode("enemy_suitor_2", "PathNodeArea_21", 0, "");
AddEnemyPatrolNode("enemy_suitor_2", "PathNodeArea_22", 0, "");
AddEnemyPatrolNode("enemy_suitor_2", "PathNodeArea_23", 0, "");
AddEnemyPatrolNode("enemy_suitor_2", "PathNodeArea_24", 0, "");
AddEnemyPatrolNode("enemy_suitor_2", "PathNodeArea_25", 0, "");
AddEnemyPatrolNode("enemy_suitor_2", "PathNodeArea_26", 0, "");
AddEnemyPatrolNode("enemy_suitor_2", "PathNodeArea_27", 0, "");
AddEnemyPatrolNode("enemy_suitor_2", "PathNodeArea_28", 0, "");
AddEnemyPatrolNode("enemy_suitor_2", "PathNodeArea_29", 0, "");
AddEnemyPatrolNode("enemy_suitor_2", "PathNodeArea_30", 0, "");
AddEnemyPatrolNode("enemy_suitor_2", "PathNodeArea_31", 0, "");
AddEnemyPatrolNode("enemy_suitor_2", "PathNodeArea_32", 0, "");
AddEnemyPatrolNode("enemy_suitor_2", "PathNodeArea_33", 0, "");
AddEnemyPatrolNode("enemy_suitor_2", "PathNodeArea_34", 0, "");
AddEnemyPatrolNode("enemy_suitor_2", "PathNodeArea_35", 0, "");
}

My Custom Story
http://www.frictionalgames.com/forum/thread-12587.html

Sorry for bad English


06-29-2012, 12:29 PM
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Suitor doesn't follow the path nodes ! - by Shives - 06-29-2012, 12:29 PM



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