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Freeze player?
Hartmann Offline
Member

Posts: 52
Threads: 18
Joined: Jun 2012
Reputation: 0
#8
RE: Freeze player?

(07-30-2012, 02:17 PM)ZereboO Wrote:
(07-30-2012, 02:12 PM)Hartmann Wrote:
(07-30-2012, 02:09 PM)SilentStriker Wrote: SetPlayerActive(bool abActive);

void LightsOut_2(string &in asTimer)
{
StartPlayerLookAt("wall_door_frame_6", 10, 10, "");
AddTimer("StopLook_1", 6, " KillTheLights_1");
SetPlayerActive(false);
}

it should be 6 seconds so is this correct?
you need to activate the player again, which i suppose you want to do after lights have been killed?
yes correct if you want my whole script i can post it
07-30-2012, 02:18 PM
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Messages In This Thread
Freeze player? - by Hartmann - 07-30-2012, 02:07 PM
RE: Freeze player? - by SilentStriker - 07-30-2012, 02:09 PM
RE: Freeze player? - by Hartmann - 07-30-2012, 02:12 PM
RE: Freeze player? - by Lizard - 07-30-2012, 02:17 PM
RE: Freeze player? - by Hartmann - 07-30-2012, 02:18 PM
RE: Freeze player? - by Lizard - 07-30-2012, 02:20 PM
RE: Freeze player? - by Hartmann - 07-30-2012, 02:22 PM
RE: Freeze player? - by Lizard - 07-30-2012, 02:09 PM
RE: Freeze player? - by Adny - 07-30-2012, 02:12 PM
RE: Freeze player? - by Hartmann - 07-30-2012, 02:32 PM
RE: Freeze player? - by SilentStriker - 07-30-2012, 02:18 PM
RE: Freeze player? - by Lizard - 07-30-2012, 02:23 PM
RE: Freeze player? - by Lizard - 07-30-2012, 02:39 PM
RE: Freeze player? - by Hartmann - 07-30-2012, 02:42 PM
RE: Freeze player? - by Lizard - 07-30-2012, 02:51 PM
RE: Freeze player? - by Hartmann - 07-30-2012, 03:10 PM
RE: Freeze player? - by Lizard - 07-30-2012, 03:18 PM
RE: Freeze player? - by Hartmann - 07-30-2012, 03:38 PM
RE: Freeze player? - by Lizard - 07-30-2012, 03:39 PM
RE: Freeze player? - by Hartmann - 07-30-2012, 03:43 PM
RE: Freeze player? - by Lizard - 07-30-2012, 03:48 PM
RE: Freeze player? - by Hartmann - 07-30-2012, 03:55 PM



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