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Model Editor Help Trouble: Mesh and joints in different planes
Flisk Offline
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Posts: 14
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Joined: Aug 2015
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Exclamation  Trouble: Mesh and joints in different planes

Hello. Surely someone faced this problem. When importing a mesh in the DAE Model Editor, mesh and bones are in different planes. Here are screenshots of the settings that I used to be exported to Maya:

If I create more than 7 joints, will glitches in Model Editore. And if I combine the joints and mesh in group, then in the Model Editor happen crash.
[Image: outliner.jpg]

I tried different combinations. I chose these.
[Image: SmoothBindOptions.jpg]

Export according to the instructions by frictional games
[Image: ExportAllOptions.jpg]

Result. After importing DAE in editor appears a problem:
[Image: resultHPL2modeleditor.jpg]

How can you do in this situation to solve this problem? Thanks in advance.

I understand very little English, so I write through an interpreter.
09-17-2015, 04:36 PM

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Trouble: Mesh and joints in different planes - by Flisk - 09-17-2015, 04:36 PM

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