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Mixing chemicals problem !
HumiliatioN Offline
Posting Freak

Posts: 1,179
Threads: 64
Joined: Dec 2010
Reputation: 18
#1
Mixing chemicals problem !

So I need to know why this is Not working?

Script:

void OnStart()
{
//if(ScriptDebugOn())
//{
// GiveItemFromFile("lantern", "lantern.ent");
// for(int i=0;i<10;i++) GiveItemFromFile("tinderbox_"+i, "tinderbox.ent");
// SetEntityActive("chemical_container_full_1", true);
// SetEntityActive("glass_container_mix_done_2", true);
//}
SetLocalVarInt("EpoxyNumber", 0);
AddEntityCollideCallback("Player", "ExplosiveQuest", "AddQuest", true, 1);
AddUseItemCallback("", "kainite_1", "extaction_oven_1", "AddKainitetoOven", true);
AddUseItemCallback("", "chemical_container_1", "extaction_oven_1", "PutContainerUnderExtractor", true);
AddEntityCollideCallback("extaction_oven_lever_1", "ScriptArea_1", "Extraction1", false, 1);

AddUseItemCallback("", "glass_container_1", "epoxy_container01_1", "UseEmptyContainerOnEpoxyContainer", true);
AddUseItemCallback("", "glass_container_1", "epoxy_container02_1", "UseEmptyContainerOnEpoxyContainer", true);
AddUseItemCallback("", "glass_container_mix_notdone_1", "epoxy_container01_1", "UseEmptyContainerOnEpoxyContainer", true);
AddUseItemCallback("", "glass_container_mix_notdone_2", "epoxy_container02_1", "UseEmptyContainerOnEpoxyContainer", true);

AddUseItemCallback("", "glass_container_blood_1", "cave_in_1", "UseExplosiveOnRocks", true);
AddEntityCollideCallback("Player", "explosivegood", "BOOM", false, 1);
}

void AddQuest(string &in asParent, string &in asChild, int alState)
{
AddQuest("ExplosiveQuest", "ExplosiveQuest");
}

void InteractGlassContainer(string &in asEntity)
{
SetEntityActive("servant_grunt_1", true);
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_1", 0.1, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_2", 2, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_3", 0.1, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_4", 0.1, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_5", 6, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_6", 0.1, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_7", 0.1, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_8", 0.1, "");
}

void AddKainitetoOven(string &in asItem, string &in asEntity)
{
RemoveItem("kainite_1");
SetEntityActive("flask01_2", true);
AddLocalVarInt("KainiteInExtractor", 1);
}

void PutContainerUnderExtractor(string &in asItem, string &in asEntity)
{
RemoveItem("chemical_container_1");
SetEntityActive("chemical_container_static_1", true);
AddLocalVarInt("ContainerUnderExtractor", 1);
}

void Extraction1(string &in asParent, string &in asChild, int alState)
{
if(GetLocalVarInt("KainiteInExtractor") == 1 && GetLocalVarInt("ContainerUnderExtractor") == 1)
{
PlaySoundAtEntity("", "12_epoxy_fill.snt", "chemical_container_static_1", 0, false);
SetEntityActive("ScriptArea_1", false);
SetEntityActive("flask01_2", false);
SetEntityActive("chemical_container_static_1", false);
SetEntityActive("chemical_container_full_1", true);
}
else if(GetLocalVarInt("KainiteInExtractor") != 1 && GetLocalVarInt("ContainerUnderExtractor") == 1)
{
SetMessage("Messages", "AddKainite", 0);
}
else if(GetLocalVarInt("ContainerUnderExtractor") != 1 && GetLocalVarInt("KainiteInExtractor") == 1)
{
SetMessage("Messages", "AddContainer", 0);
}
else
{
SetMessage("Messages", "AddBoth", 0);
}
}

void UseEmptyContainerOnEpoxyContainer(string &in asItem, string &in asEntity)
{
if(GetLocalVarInt("EpoxyNumber") == 0 && asEntity == "epoxy_container01_1")
{
CreateParticleSystemAtEntity("Drip1_1", "ps_liquid_epoxy_drip", "EpoxyDrip_1", true);
StartPlayerLookAt("glass_container_mix_notdone_2", 2, 2, "");
SetEntityActive("glass_container_mix_notdone_2", true);
RemoveItem(asItem);
SetLocalVarInt("EpoxyNumber", 1);
AddTimer("donelook", 1.5f, "EpoxyTimer");
}
else if(GetLocalVarInt("EpoxyNumber") == 0 && asEntity == "epoxy_container02_1")
{
CreateParticleSystemAtEntity("Drip1_2", "ps_liquid_epoxy_drip", "EpoxyDrip_2", true);
StartPlayerLookAt("glass_container_mix_notdone_1", 2, 2, "");
SetEntityActive("glass_container_mix_notdone_1", true);
RemoveItem(asItem);
SetLocalVarInt("EpoxyNumber", 1);
AddTimer("donelook", 1.5f, "EpoxyTimer");
}
else if(GetLocalVarInt("EpoxyNumber") == 1 && asEntity == "epoxy_container01_1")
{
CreateParticleSystemAtEntity("Drip2_1", "ps_liquid_epoxy_drip", "EpoxyDrip_1", true);
StartPlayerLookAt("glass_container_mix_done_2", 2, 2, "");
SetEntityActive("glass_container_mix_done_2", true);
RemoveItem(asItem);
SetLocalVarInt("EpoxyNumber", 2);
AddTimer("donelook", 1.5f, "EpoxyTimer");
}
else if(GetLocalVarInt("EpoxyNumber") == 1 && asEntity == "epoxy_container02_1")
{
CreateParticleSystemAtEntity("Drip2_2", "ps_liquid_epoxy_drip", "EpoxyDrip_2", true);
StartPlayerLookAt("glass_container_mix_done_1", 2, 2, "");
SetEntityActive("glass_container_mix_done_1", true);
RemoveItem(asItem);
SetLocalVarInt("EpoxyNumber", 2);
AddTimer("donelook", 1.5f, "EpoxyTimer");
}
else if(GetLocalVarInt("EpoxyNumber") == 2)
{
SetMessage("Messages", "EpoxyFull", 0);
}
}

void EpoxyTimer(string &in asTimer)
{
StopPlayerLookAt();
DestroyParticleSystem("Drip1_1");
DestroyParticleSystem("Drip1_2");
DestroyParticleSystem("Drip2_1");
DestroyParticleSystem("Drip2_2");
}

void UseExplosiveOnRocks(string &in asItem, string &in asEntity)
{
RemoveItem(asItem);
SetEntityActive("explosive_static", true);
SetLocalVarInt("ExplosiveReady", 1);
}

void BOOM(string &in asParent, string &in asChild, int alState)
{
if(GetLocalVarInt("ExplosiveReady") == 1)
{
StartPlayerLookAt("AreaLookAt", 4, 4, "");
PlaySoundAtEntity("epoxyignite", "12_epoxy_blow", "cave_in_1", 0, false);
AddTimer("donelook", 2, "TimerDoneLookAt");
}
}

void TimerDoneLookAt(string &in asTimer)
{
StopPlayerLookAt();
StartScreenShake(0.08, 2.5f, 0, 1.0f);
CreateParticleSystemAtEntity("", "ps_break_cavein", "AreaLookAt", false);
SetEntityActive("cave_in_1", false);
SetEntityActive("cave_in_destroyed_1", true);
SetEntityActive("explosive_static", false);
CompleteQuest("ExplosiveQuest", "ExplosiveQuest");
SetLocalVarInt("ExplosiveReady", 0);
}

Inventory.hps file:

void OnGameStart()
{
AddCombineCallback("", "chemical_container_full_1", "glass_container_mix_done_1", "CombineExplosive", false);
AddCombineCallback("", "chemical_container_full_1", "glass_container_mix_done_2", "CombineExplosive", false);
}

void CombineExplosive(string &in asItemA, string &in asItemB)
{
RemoveItem(asItemA);
RemoveItem(asItemB);
GiveItem("glass_container_blood_1", "Puzzle", "explosive", "glass_container_blood.tga", 0);
}

I can fill container those two liquids and then "Put" that "kainite" extaction oven then "flash" becames active but then I try to mix that "container on oven but "I can't" It's not working where is the problem?

Thanks.

“Life is a game, play it”
08-05-2011, 04:49 PM
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Messages In This Thread
Mixing chemicals problem ! - by HumiliatioN - 08-05-2011, 04:49 PM
RE: Mixing chemicals problem ! - by HumiliatioN - 08-07-2011, 01:48 PM
RE: Mixing chemicals problem ! - by Apjjm - 08-07-2011, 04:02 PM
RE: Mixing chemicals problem ! - by HumiliatioN - 08-07-2011, 08:14 PM
RE: Mixing chemicals problem ! - by Apjjm - 08-07-2011, 08:23 PM
RE: Mixing chemicals problem ! - by HumiliatioN - 08-07-2011, 08:43 PM
RE: Mixing chemicals problem ! - by Selyp - 08-07-2011, 11:45 PM
RE: Mixing chemicals problem ! - by HumiliatioN - 08-08-2011, 12:04 AM
RE: Mixing chemicals problem ! - by Selyp - 08-08-2011, 12:08 AM
RE: Mixing chemicals problem ! - by HumiliatioN - 08-08-2011, 01:23 AM
RE: Mixing chemicals problem ! - by Apjjm - 08-08-2011, 01:30 AM
RE: Mixing chemicals problem ! - by Selyp - 08-08-2011, 01:59 AM



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