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Script Help Saving the game when the player interacts with something like a bed
Cruzore Offline
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Posts: 301
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Joined: Jun 2012
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#13
RE: Saving the game when the player interacts with something like a bed

wrong callback syntax for the timer. the correct one is:
void Awaken(string &in asTimer)
06-22-2012, 11:14 PM
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RE: Saving the game when the player interacts with something like a bed - by Cruzore - 06-22-2012, 11:14 PM



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