MaZiCUT 
 
 
		
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Fatal Error 
			 
			
				FIXED, I don't want people to see the script: scripters will know what it means and it will spoil the story for them   
			 
			
			
 
Hi. 
			
				
(This post was last modified: 06-23-2012, 01:29 PM by MaZiCUT.)
 
				
			 
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	| 06-23-2012, 01:23 PM  | 
	
		
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		Cruzore 
 
 
		
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RE: Fatal Error 
			 
			
				void ClosetShutFunc(string &in asParent, string &in asChild, int alState) 
{ 
SetSwingDoorClosed("ExorcistCloset", true, true); 
PlaySoundAtEntity("", "react_breath_slow.snt", "Player", 0, false); 
PlaySoundAtEntity("", "react_scare", "Player", 0, false); 
PlaySoundAtEntity("", "close_door.snt", "Player", 0, false); 
GiveSanityDamage(40.0f, true); 
} 
Missing ending bracket.
			 
			
			
			
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	| 06-23-2012, 01:27 PM  | 
	
		
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		MaZiCUT 
 
 
		
			Senior Member 
			
			
			
 
			
	Posts: 536 
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	Joined: Jun 2012
	
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RE: Fatal Error 
			 
			
				 (06-23-2012, 01:27 PM)FastHunteR Wrote:  void ClosetShutFunc(string &in asParent, string &in asChild, int alState) 
{ 
SetSwingDoorClosed("ExorcistCloset", true, true); 
PlaySoundAtEntity("", "react_breath_slow.snt", "Player", 0, false); 
PlaySoundAtEntity("", "react_scare", "Player", 0, false); 
PlaySoundAtEntity("", "close_door.snt", "Player", 0, false); 
GiveSanityDamage(40.0f, true); 
} 
Missing ending bracket. thank you dear sir.
			  
			
			
 
Hi. 
			
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	| 06-23-2012, 01:28 PM  | 
	
		
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