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New Interview on AMFP - "Infection" Mechanic Was Cut
WALP Offline
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RE: New Interview on AMFP - "Infection" Mechanic Was Cut

rant: Well a lack of challenge can be seen as a negative for the storytelling as well in my opinion. Sure hard difficulty can be annoying and break both immersion and pace, but a lack of it can make the protagonist efforts/actions seem rather fake or weak. Its about finding that balance, or alternatively a way of fooling people into that this is challenging without them discovering, but both of those are quite tough to pull off yeah. I feel AAMFP very much tried to do the latter of fooling the player, but that it failed miserably quite often because it was so exposed. When a door closes itself and the monster wont come after you it becomes pretty clear that its suddenly safe now and there's not even need to hide.
12-04-2013, 11:23 PM
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RE: New Interview on AMFP - "Infection" Mechanic Was Cut - by WALP - 12-04-2013, 11:23 PM



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