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Script Help SOLVED - Levers Script
Mudbill Offline
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Posts: 3,881
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Joined: Apr 2013
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#2
RE: Levers Script

Try adding some debug messages around to see where it stops working. Add one before the if statements in the LeverPuzzle function to confirm that it's called, then have one inside the block to check if it's passed. If you have this event added to the entities in the level editor, they should surely run this function, but perhaps the states aren't proper?

(This post was last modified: 03-31-2014, 09:27 AM by Mudbill.)
03-31-2014, 09:26 AM
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Messages In This Thread
SOLVED - Levers Script - by MsHannerBananer - 03-31-2014, 07:49 AM
RE: Levers Script - by Mudbill - 03-31-2014, 09:26 AM
RE: Levers Script - by MsHannerBananer - 03-31-2014, 10:41 AM
RE: Levers Script - by Romulator - 03-31-2014, 11:10 AM
RE: Levers Script - by Mudbill - 03-31-2014, 01:42 PM
RE: Levers Script - by Romulator - 03-31-2014, 02:03 PM
RE: Levers Script - by MsHannerBananer - 03-31-2014, 08:15 PM
RE: Levers Script - by Mudbill - 03-31-2014, 02:15 PM
RE: Levers Script - by Mudbill - 03-31-2014, 10:44 PM
RE: Levers Script - by MsHannerBananer - 04-01-2014, 12:04 AM
RE: Levers Script - by MsHannerBananer - 04-01-2014, 04:01 AM



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