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Penumbra crashes every time I try and load
R0AHN Offline
Junior Member

Posts: 5
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Joined: Jan 2011
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#7
Solved: 8 Years, 2 Months, 3 Weeks ago RE: Penumbra crashes every time I try and load

Sure:


-------- THE HPL ENGINE LOG ------------

Creating Engine Modules
--------------------------------------------------------
Creating graphics module
Creating system module
Creating resource module
Creating input module
Creating sound module
Creating physics module
Creating ai module
Creating gui module
Creating haptic module
Creating scene module
--------------------------------------------------------

Initializing Resources Module
--------------------------------------------------------
Creating resource managers
Misc Creation
--------------------------------------------------------

Initializing Graphics Module
--------------------------------------------------------
Init low level graphics
Setting video mode: 800 x 600 - 32 bpp
Init Glee...OK
Setting up OpenGL
Max texture image units: 32
Max texture coord units: 8
Two sided stencil: 1
Vertex Buffer Object: 1
Anisotropic filtering: 1
Max Anisotropic degree: 16
Multisampling: 1
Vertex Program: 1
Fragment Program: 1
NV Register Combiners: 1
NV Register Combiners Stages: 8
ATI Fragment Shader: 0
Creating graphic systems
Creating Renderer2D
Renderer2D created
Creating Renderer3D
Load Renderer3D gpu programs:
Extrude
CG: 'ShadowExtrude_vp.cg' using profile: 'vp40'
CG: 'ShadowExtrude_fp.cg' using profile: 'fp40'
Diffuse Vertex
CG: 'Diffuse_Color_vp.cg' using profile: 'vp40'
Diffuse Fragment
CG: 'Diffuse_Color_fp.cg' using profile: 'fp40'
Fog
CG: 'Fog_Solid_vp.cg' using profile: 'vp40'
CG: 'Fog_Solid_fp.cg' using profile: 'fp40'
Creating fog textures: Solid Additive Alpha
CG: 'refract_vp.cg' using profile: 'vp40'
CG: 'refract_fp.cg' using profile: 'fp40'
CG: 'refract_special_fp.cg' using profile: 'fp40'
init sky box
Renderer3D created
Creating screen buffers size 800.000000 : 600.000000
Creating programs
CG: 'PostEffect_Blur_vp.cg' using profile: 'vp40'
CG: 'PostEffect_Blur_Rect_fp.cg' using profile: 'fp40'
CG: 'PostEffect_Blur_2D_fp.cg' using profile: 'fp40'
CG: 'PostEffect_Bloom_vp.cg' using profile: 'vp40'
CG: 'PostEffect_Bloom_fp.cg' using profile: 'fp40'
CG: 'PostEffect_Motion_vp.cg' using profile: 'vp40'
CG: 'PostEffect_Motion_fp.cg' using profile: 'fp40'
CG: 'PostEffect_DoF_vp.cg' using profile: 'vp40'
CG: 'PostEffect_DoF_fp.cg' using profile: 'fp40'
RendererPostEffects created
Adding engine materials
--------------------------------------------------------

Initializing Sound Module
--------------------------------------------------------
Initializing OpenAL.
Trying to open software device... Success!
Device name: Generic Software
Number of mono sources: 32
Vendor name: Creative Labs Inc.
Renderer: Software
OpenAL Version Supported: 1.1
EFX: 0
Output Devices:
Generic Hardware
Generic Software
--------------------------------------------------------

Initializing Game Module
--------------------------------------------------------
Adding engine updates
Initializing script functions
--------------------------------------------------------

User Initialization
--------------------------------------------------------
WARNING: Language entry 'EventKeyInNoPower' in category '01_10_small_shaft' already exists!
Initializing Penumbra: Overture
Version $Rev: 3013 $
Date $Date: 2010-02-06 23:45:08 +0100 (lö, 06 feb 2010) $
Checking Supported Profiles
Profile CG_PROFILE_VP20 is supported
Profile CG_PROFILE_FP20 is supported
Profile CG_PROFILE_VP30 is supported
Profile CG_PROFILE_FP30 is supported
Profile CG_PROFILE_VP40 is supported
Profile CG_PROFILE_FP40 is supported
Profile CG_PROFILE_ARBVP1 is supported
Profile CG_PROFILE_ARBFP1 is supported
Profile CG_PROFILE_GLSLV is supported
Profile CG_PROFILE_GLSLF is supported
Profile CG_PROFILE_GLSLC is supported
Trying to load vertex program!
CG: 'Test' using profile: 'vp40'
Success!
CG: 'DiffuseSpec_Light_vp.cg' using profile: 'vp40'
CG: 'DiffuseSpec_Light_Spot_vp.cg' using profile: 'vp40'
CG: 'BumpSpec_Light_fp.cg' using profile: 'fp40'
CG: 'BumpSpec_Light_Spot_fp.cg' using profile: 'fp40'
CG: 'Ambient_Color_fp.cg' using profile: 'fp40'
WARNING: Couldn't open XML file core/cache/hud_object_glowstick.collcach
WARNING: Couldn't open XML file core/cache/hud_object_flare.collcach
--------------------------------------------------------

Game Running
--------------------------------------------------------
WARNING: Could not find language file entry 'Output Device:'
WARNING: Could not find language file entry 'TipSoundOutputDevice'
WARNING: Couldn't open XML file core/cache/level00_01_boat_cabin.collcach
Loading collada for 'maps/level00_01_boat_cabin.dae' took: 2 ms
ERROR: Couldn't load world from 'maps/level00_01_boat_cabin.dae'
ERROR: Couldn't load map 'level00_01_boat_cabin.dae'

The errors are radically different between the old and new ones - I didn't see any of these the last time around. Now that I look at it, this time it's having issues with XML files.
01-07-2011, 08:48 AM
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RE: Penumbra crashes every time I try and load - by R0AHN - 01-07-2011, 08:48 AM



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