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Poll: What kind of new monsters you would like to see?
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Clown Grunt!
18.18%
6 18.18%
Super Brute!
36.36%
12 36.36%
Rusty Brute!
24.24%
8 24.24%
I can make my own 3D model!
6.06%
2 6.06%
i have a better idea...
9.09%
3 9.09%
no need for new uglyness :/ cuss i don't care about you!
6.06%
2 6.06%
Total 33 vote(s) 100%
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[Canceled] Amnesia: Fading Memories
Danny Boy Offline
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#5
RE: [In development] Amnesia: Fading Memories

yep he works in amnesia Smile and it was actualy easy to do!(sorry bad english and sorry because i don't realy know what i did there but i thinks its this) i just had to copy the grunt's file (rename it also) to my custom story, open the grunt's ent file whit model editor and save it whit a new name. then i edited a bit the grunts ent file whit notpad++ to open his renamed dae (and change its location whit the new one like this:

<Mesh Filename="entities/enemy/servant_super_grunt/servant_super_grunt.dae">

because if you don't he will be as like the original) instead the old one then i edited the texture whit photoshop (you will need a dds plog in) and now he is runing at me whit is older friends ^-^ i hope it helps!
(This post was last modified: 03-25-2011, 03:48 PM by Danny Boy.)
03-25-2011, 03:41 PM
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RE: [In development] Amnesia: Fading Memories - by Danny Boy - 03-25-2011, 03:41 PM



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