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Poll: What kind of new monsters you would like to see?
You do not have permission to vote in this poll.
Clown Grunt!
18.18%
6 18.18%
Super Brute!
36.36%
12 36.36%
Rusty Brute!
24.24%
8 24.24%
I can make my own 3D model!
6.06%
2 6.06%
i have a better idea...
9.09%
3 9.09%
no need for new uglyness :/ cuss i don't care about you!
6.06%
2 6.06%
Total 33 vote(s) 100%
* You voted for this item. [Show Results]

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[Canceled] Amnesia: Fading Memories
Danny Boy Offline
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#1
[Canceled] Amnesia: Fading Memories

Hello ladys and gentlemen I am developing my first custom story called Fading Memories ^_^

"You wake up in a bloodstained bed of a castle, whit a terrible headache. You don't remenber how you got there, or who you are or why you haven't seen eny one, but you'll soon know that something obscure is hunteing you, both from your past and from the next corner. save yourself from the darkness and discover the terrifying truth about your former self. All this in the upcoming Amnesia: Fading Memories!"

Amnesia: Fading Memories will have 9 new monsters and 12 horrific chapters on witch you will have to survive and discover who is the the responsable for all that is happening in the castle, save has many people has you can! make hard decisions on what to do next, solve mind brakeing puzzles on whitch you need a very good general knowledge, read notes, diaries and be very observant to the secrets that might help you decide who has unleashed the horror that is aproching. Whitch will you be? and witch is the responsable? the horse?, the rose? or the clown?

if you want to see little pic of what i have already done download my "super alpha" in here http://www.frictionalgames.com/forum/thread-6930.html its very very smal but a Demo is comeing very soon

[Image: amnesia_fading_memories_by_danarogon-d3hjpwm.jpg]

and here is the Enhanced grunt i am currently working on

.jpg   Enhanced Grunt.jpg (Size: 223.33 KB / Downloads: 1,202)
Ok the Enhanced grunt's visual is done! and i must say... While in gameplay this guy gives me creaps O.O

.jpg   New grunt.jpg (Size: 112.64 KB / Downloads: 802)
.jpg   Amnesia 2011-03-27 15-35-27-56.jpg (Size: 186.88 KB / Downloads: 674)

more screen shots in the comments Wink
(This post was last modified: 10-30-2011, 02:54 PM by Danny Boy.)
03-24-2011, 11:48 PM
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Cryaotic Offline
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#2
RE: [In development] Amnesia: Fading Memories

You had me at "NEW MONSTERS"

Even if they are just a retexture, it's nice to see some branching out into that certain field. Running away from the same two monsters (unless you want to count the Penumbra fellow and the water demon as well) can become a bit of a watered down experience after so many times.

I'm looking forward to hearing more about this. :]

03-24-2011, 11:55 PM
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Danny Boy Offline
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#3
RE: [In development] Amnesia: Fading Memories

Thanks Smile this week i am realy busy so i realy can't do much for now but i can assure you that if every thing is done as i want it will be intence! and i am looking forward to do a new monster that will scare and surprise every one as much as the first time we see the water monster Wink
(This post was last modified: 03-26-2011, 08:11 PM by Danny Boy.)
03-25-2011, 01:22 AM
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Nye Offline
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#4
RE: [In development] Amnesia: Fading Memories

(03-25-2011, 01:22 AM)Danarogon Wrote: Thanks Smile this week i am realy busy so i realy can't do much for now but i can assure you that if every thing is done i want i will be intence! and i am looking forward to do a new monster that i am working that will scare and surprise as much as the first time we see the water monster Wink

Did you manage to get that textured grunt in-game?

I managed to slap a new texture on the grunt in the model editor like you did, but it didn't work elsewhere. I assume you would have to change the texture files etc, do you have it working in-game yet?

03-25-2011, 01:25 AM
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Danny Boy Offline
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#5
RE: [In development] Amnesia: Fading Memories

yep he works in amnesia Smile and it was actualy easy to do!(sorry bad english and sorry because i don't realy know what i did there but i thinks its this) i just had to copy the grunt's file (rename it also) to my custom story, open the grunt's ent file whit model editor and save it whit a new name. then i edited a bit the grunts ent file whit notpad++ to open his renamed dae (and change its location whit the new one like this:

<Mesh Filename="entities/enemy/servant_super_grunt/servant_super_grunt.dae">

because if you don't he will be as like the original) instead the old one then i edited the texture whit photoshop (you will need a dds plog in) and now he is runing at me whit is older friends ^-^ i hope it helps!
(This post was last modified: 03-25-2011, 03:48 PM by Danny Boy.)
03-25-2011, 03:41 PM
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Nye Offline
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#6
RE: [In development] Amnesia: Fading Memories

Brilliant! Thanks a bunch! Smile

03-25-2011, 05:56 PM
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Danny Boy Offline
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#7
RE: [In development] Amnesia: Fading Memories

No prblem mate Wink

its fun to help a more experienced modder ^-^
03-25-2011, 06:43 PM
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Danny Boy Offline
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#8
RE: [In development] Amnesia: Fading Memories

Enhanced grunt's visual is done! Wink check him up!
03-27-2011, 03:53 PM
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Ghostflame Offline
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#9
RE: [In development] Amnesia: Fading Memories

This one sounds unique, I'm really looking forward to its release, and by the way, the new grunt is sexy.
03-27-2011, 10:34 PM
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Danny Boy Offline
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#10
RE: [In development] Amnesia: Fading Memories

Undecided...Huh...Exclamation!!! Sexy?! that thing?! OMG O.O!!! (joke)
lol
Thank for the support ^-^ it is still in a very early stage of devolopment but i hope this turns out in a epic story ^-^!
03-27-2011, 10:40 PM
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