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Amnesia crashes when changing areas
Vryce Offline
Junior Member

Posts: 2
Threads: 1
Joined: Sep 2011
Reputation: 0
#1
Solved: 8 Years, 8 Months, 3 Weeks ago Amnesia crashes when changing areas

I decided to play this game again after I had stopped for a while, now I remember why I stopped. The game loads ok, I can go any where in my current area off the Back Hall (?), but when I try to return to the hall the game crashes citing an access violation.


My hpl.log file
Version 1.20
-------- THE HPL ENGINE LOG ------------
Engine build ID 20101021192547

Creating Engine Modules
--------------------------------------------------------
Creating graphics module
Creating system module
Creating resource module
Creating input module
Creating sound module
Creating physics module
Creating ai module
Creating gui module
Creating generate module
Creating haptic module
Creating scene module
--------------------------------------------------------

Initializing Resources Module
--------------------------------------------------------
Creating loader handlers
Creating resource managers
Adding loaders to handlers
--------------------------------------------------------

Initializing Graphics Module
--------------------------------------------------------
Init lowlevel graphics: 1680x1050 bpp:32 fs:1 ms:0 gpufmt:2 cap:'Amnesia - The Dark Descent - Loading...' pos:(-1x-1)
Setting video mode: 1680 x 1050 - 32 bpp
Init Glew...OK
Setting up OpenGL
Vendor: NVIDIA Corporation
Renderer: GeForce GTX 460 SE/PCI/SSE2
Version: 4.1.0
Max texture image units: 32
Max texture coord units: 8
Max user clip planes: 8
Two sided stencil: 1
Vertex Buffer Object: 1
Anisotropic filtering: 1
Max Anisotropic degree: 16
Multisampling: 1
Texture compression: 1
Texture compression S3TC: 1
Auto generate MipMaps: 1
Render to texture: 1
Max draw buffers: 8
Max color render targets: 8
Packed depth-stencil: 1
Texture float: 1
GLSL Version: 4.10 NVIDIA via Cg compiler
ShaderModel 2: 1
ShaderModel 3: 1
ShaderModel 4: 1
OGL ATIFragmentShader: 0
Setting up G-Bugger: type: 0 texturenum: 3
Adding engine materials
Initializing DevIL
Vendor String: Abysmal Software
Version String: Developer's Image Library (DevIL) 1.6.8pre Aug 12 2006
Version Number: 168
Adding engine post effects
--------------------------------------------------------

Initializing Sound Module
--------------------------------------------------------
Initializing OpenAL
Available OpenAL devices:
0. Generic Software on Speakers (3- Razer Megalodon)(OpenAL default)
Trying to open device 'Generic Software on Speakers (3- Razer Megalodon)'... Success!
Number of mono sources: 32
Streaming setup: 4 Buffers x 262144 bytes each
--------------------------------------------------------

Initializing Game Module
--------------------------------------------------------
Adding engine updates
Initializing script functions
--------------------------------------------------------

User Initialization
--------------------------------------------------------
--------------------------------------------------------

Game Running
--------------------------------------------------------
-------- Loading map 'menu_bg.map' ---------
Cache Loading: 953 ms
Entities: 157 ms
Compilation: 1 ms
Total: 1118 ms
Meshes created: 26
Bodies created: 5
-------- Loading complete ---------
Setting profile: 'Vryce' Path: 'C:\Users\Vryce\Documents/Amnesia/Main/Vryce/'
-------- BEGIN LOAD FROM C:\Users\Vryce\Documents/Amnesia/Main/Vryce/AutoSave_Study_2011_5_26_21_28_53_0.sav ---------
LOADING SAVE GAME!
-------- Loading map '11_study.map' ---------
Cache Loading: 2088 ms
WARNING: Sub mesh 'painting_image02' does not exist in mesh 'painting_portrait.msh'!
WARNING: Sub mesh 'painting_image02' does not exist in mesh 'painting_portrait.msh'!
Entities: 2509 ms
Compilation: 35 ms
Total: 4728 ms
Meshes created: 135
Bodies created: 56
-------- Loading complete ---------
WARNING: Could not find player start node ''
ERROR: StartPos '' does not exist!
WARNING: Could not find child with unique ID 3 to attach to entity 'windowb_1_Body_1' in 'entities/obstacles/mansionbase_window/mb_window.ent'
WARNING: Could not find child with unique ID 13 to attach to entity 'windowb_1_Body_1' in 'entities/obstacles/mansionbase_window/mb_window.ent'
ERROR: Could not find entity with ID -1 when loading saved collide callback.
-------- END LOAD ---------
-------- Loading map '09_back_hall.map' ---------
Cache Loading: 1682 ms
Entities: 1825 ms
Compilation: 11 ms
Total: 3560 ms
Meshes created: 92
Bodies created: 25
-------- Loading complete ---------

09-12-2011, 03:05 PM
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jens Offline
Frictional Games

Posts: 4,093
Threads: 199
Joined: Apr 2006
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#2
Solved: 8 Years, 8 Months, 3 Weeks ago RE: Amnesia crashes when changing areas

If the game was updated during a playthrough this could cause a crash. If you for example use Steam it will "unfortunately" auto-update and this can break the game.

You can reload a save from, I think it is, before the first time you entered the back hall to work around the issue, or else replay from the beginning.
09-12-2011, 03:31 PM
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Vryce Offline
Junior Member

Posts: 2
Threads: 1
Joined: Sep 2011
Reputation: 0
#3
Solved: 8 Years, 8 Months, 3 Weeks ago RE: Amnesia crashes when changing areas

If updating the game can break the game during play through why release the update? That's just horrible programming and worse quality control and testing. And now you're telling me that the only fix I have available to me is take the hours that I have invested in playing this game and throw it out the window? Really? I honestly enjoyed this game, but this is too much.
09-12-2011, 03:40 PM
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plutomaniac Offline
Super Moderator

Posts: 6,368
Threads: 45
Joined: May 2011
Reputation: 183
#4
Solved: 8 Years, 8 Months, 3 Weeks ago RE: Amnesia crashes when changing areas

(09-12-2011, 03:40 PM)Vryce Wrote: If updating the game can break the game during play through why release the update? That's just horrible programming and worse quality control and testing. And now you're telling me that the only fix I have available to me is take the hours that I have invested in playing this game and throw it out the window? Really? I honestly enjoyed this game, but this is too much.
you could load an earlier save game before entering the back hall for the first time instead of restarting from the beginning.
09-12-2011, 04:00 PM
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